3D stage basic

Get Familiar with the 3D Stage UI

The upper-left corner shows your scene area. This is where you can add a new scene, switch between scenes, or delete an old scene.

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The left toolbar controls how you move around inside the 3D stage. There are two main navigation modes:

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Hand Mode

Use this mode when you mainly want to look around the stage.

Right-click and drag to move around the view.

Left-click and drag to rotate the view.

Scroll to zoom in or out

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Cursor Mode

Use this mode when you want more precise control while editing the scene.

Hold Ctrl or Shift, then left-click and drag to move around the stage.

Left-click and drag to rotate the view.

Holding right click and use WASD to fly in the scene.

In general, Hand Mode is good for quickly navigating the scene, while Cursor Mode is useful when you are placing or adjusting objects more carefully.

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Add a Character to the Scene

Now we can start by adding a character to the 3D stage.

In the upper-right corner, open the Components panel and click the + button. This will open the component library.

Go to Core Components, then select Human. Once you click it, a human character will be added to your scene.

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Move, Rotate, and Scale the Character

After the human character is added to the scene, click on the character to select it.

Once the character is selected, a small control bar will appear near the bottom of the canvas. From here, you can choose whether you want to move, rotate, or scale the character.

You can also use the keyboard shortcuts:

W to move the character

E to rotate the character

R to scale the character

When you adjust the character, the Properties panel on the upper-left side will show the exact values for position, rotation, and scale.

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You can either adjust the character directly in the 3D stage, or type specific numbers into the Properties panel if you want more precise control. This is useful when you need to place a character at an exact position, match multiple shots, or keep the character scale consistent across different scenes.

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You can also change the character’s color in the Properties panel. This is useful when you have multiple characters in the same scene and need to tell them apart more easily.

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You can also rename the character in the Properties panel. This is especially helpful when you have multiple characters in the same scene.

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Add a Camera

Next, add a camera to the scene.

Just like adding a human character, go to the Components panel in the upper-right corner and click the + button. In Core Components, select Camera to add a camera to your scene.

Once the camera is added, you can select it and adjust it in a similar way to the human character.

You can also type exact values into the Properties panel if you want more precise control.

When a camera is selected, the lower-right area will show the camera’s view. This lets you see what the shot will look like through the camera, instead of only viewing the scene from the editor perspective.

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Add an Object

To add an object, go back to the Components panel in the upper-right corner and click the + button. This time, open the Props component section and choose the object you want to add to the scene.

You can use props to build the environment, add simple set pieces, or block out important spatial relationships before generating the final shot. Like the character and camera, each prop can be moved, rotated, scaled, renamed, or color-coded from the Properties panel.

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