Seedance Action Guide

Use Seedance in Flick to direct fight choreography, physical contact, camera movement, and impact timing.

Write action as clear physical events in the order they happen.

  • Give each short shot one main action goal.
  • Make contact and the resulting reaction visible.
  • Assign each reference a clear role.

Treat these guidelines as starting points. Review each result and adjust one instruction at a time.


핵심 규칙

Describe how the action happens, including where the force comes from and what it changes.

Build the action around five stages:

  • Preparation: weight shifts, a foot plants, a weapon draws back.
  • Attack: the character closes distance and commits to a clear movement.
  • Contact: identify where the strike lands or where the block meets it.
  • Reaction: the opponent recoils, loses balance, or slides backward.
  • Recovery: the characters regain their footing or reset their stance.

These stages can happen within one shot. They do not need separate cuts.

Words such as intense, brutal, and fast can describe tone, but the choreography still needs concrete instructions.


Define what each reference controls (With reference video)

Assign references before describing the action:

  • Character images: identity, costume, and body proportions.
  • Environment image: location, layout, and lighting.
  • Action video: body mechanics, distance, timing, contact, and recoil.
  • Camera video: camera movement and framing.

Use short, clearly readable action references for complex choreography. State which parts of each reference to follow.

Lock the details that must remain unchanged, then describe the movement. Avoid repeatedly describing features already established by the references.

Example: ‘Hero's appearance matches @Image1 100%. Opponent's appearance matches @Image2 100%. Use @Video1 only for choreography and timing.’


One short shot = one clear exchange

Give each shot one main action goal, with enough time for the response.

A strike and its recoil belong to the same exchange. A long chain of attacks, dodges, grabs, and throws may need several shots.

Use first, then, after, and only after to establish order.

For longer sequences, use time windows to separate the setup, exchange, change in position, and recovery. Time windows guide pacing; they are not exact editing keyframes.

For real-time fights, specify real-time speed and leave room for recovery between attacks.


Keep camera action separate

Describe character movement and camera movement separately.

Give the camera one clear job per shot. Choose framing that keeps the relevant bodies, weapon path, and contact point visible.

A locked medium-wide shot is a useful starting point for checking choreography. Add camera movement after the action reads clearly.

Keep camera movement simple during complex contact. If using a continuous shot, state that explicitly.


Stage multiple opponents in sequence

Name each opponent and establish their position before the exchange.

Specify:

  • who attacks first
  • how the main character responds
  • what the other opponents do while waiting
  • what triggers the next attack

For a controlled starting point, use one active attacker per beat. Other opponents can hold distance, circle cautiously, hesitate, or react.

Keep their positions consistent as the sequence progresses.


Make weapon paths and body contact clear

For weapon exchanges, describe:

  • the starting position
  • the direction of the swing
  • the contact point
  • the recoil and recovery

Start with one block and one counterattack before attempting longer combinations.

For grapples and throws, use an action reference. Identify the grip, weight shift, pulling direction, and landing.

If the interaction breaks down, split the grip, turn, and landing into separate shots.


Match sound to the action

Place sound cues where they happen:

  • breathing before exertion
  • cloth and equipment movement during the action
  • impact sound at contact
  • an expelled breath during the reaction
  • footsteps and environmental sounds afterward

Let the surroundings respond to the force: a door rattles, furniture shifts, or debris falls.

Use editing and layered sound to reinforce key impacts. Check that the visible contact and impact sound align.