
AI camera movements: the easiest way to control all 12, with real prompts and clips
The easiest way: name a basic move in the prompt and say how fast it goes and where it stops, like "a gentle, steady push-in … as it comes to rest." For an exact move, like a 90° turn, an orbit at a set distance or a camera that follows a moving subject, draw it in Flick's 3D Stage: block the shot, record the camera path and give the video model that take as a reference. Below are 12 moves, 11 with a real prompt from a film made in Flick and 9 with the clip that prompt made, and Jaime Yao's method for drawing a move in 3D.
The Easiest Way to Control AI Characters & Cameras, with Jaime Yao (Flick on YouTube)
Featured tutorial: Jaime Yao (Flick team). Prompts and clips from Flick team and Residency films.
Try 3D Stage in Flick
Open a canvas, convert an environment image to 3D and draw your first camera path. Or paste one of the film prompts below into a video node.
The 12 camera movements, with prompts and clips from real films
Each move has what it does, the prompt a Flick team or Residency filmmaker used for it (11 of the 12), and our call on whether to prompt it or draw it in 3D Stage. Nine moves loop the clip their prompt made.
1. Dolly in (push-in)
Film: Anger is Stolen from the Market by Marco Zenki (Flick Residency)
The move
What it does: The camera travels toward the subject. The frame tightens and the background shifts as it closes in, which a zoom does not do.
Use it for: Building tension, or landing on a reaction or a detail.
How to get it
Words that do the work: "slow push-ins as the revelation deepens" ties the move to a story beat, so it creeps in. "Minimal camera movement" keeps it the only move.
Prompt or draw? Prompt. Speed and the beat it lands on are enough for most shots.
Model: Seedance 2.0
…Close coverage … tight singles, slow push-ins as the revelation deepens. Minimal camera movement. The stillness amplifies the weight.
Try this move in Flick · 3D Stage Dolly in preset (Flick docs)
2. Dolly out (pull back)
Film: A Proper Introduction by Jaime Yao (Flick team)
The move
What it does: The camera travels away from the subject and reveals the space around it.
Use it for: Reveals, endings, and showing who else is in the room.
How to get it
Words that do the work: "The camera pulls back farther" names the move. "As the camera pulls back, a man … appears in the foreground" ties the reveal to the move, and "By the end of the shot, both … are visible in the same frame" says where it stops.
Prompt or draw? Prompt. Say what the pull-back reveals and the framing it ends on.
Model: Kling O3 Pro · Note: Image to video, from a start frame
Handheld camera.
The camera pulls back farther.
The little girl stays in the doorway, looking into the room.
As the camera pulls back, a man in a blue-gray sweater appears in the foreground.
He is sitting at the foot of the bed.
His legs resting on the floor are clearly visible.
He keeps his head down and looks at several child’s drawings resting on his knees.
His attention stays on the drawings on his knees and he does not look toward the doorway.
By the end of the shot, both the little girl in the doorway and the man sitting at the foot of the bed are visible in the same frame.
No background music.
Try this move in Flick · 3D Stage Dolly out preset (Flick docs)
3. Pan
Film: Churchill's Mum by Sandi Jerome (Flick Residency)
The move
What it does: The camera turns left or right from one spot, like turning your head.
Use it for: Showing a wide setting a piece at a time, or following action across the frame.
How to get it
Words that do the work: "slow, smooth lateral pan drifting across the countryside" sets speed and direction. "After the pan carries across the vista" hands off cleanly to the second move. The start and end frames fix where it begins and stops.
Prompt or draw? Prompt. The clip loops seconds 1 to 6 of this 25-second take: the pan, before the push-in.
Model: Seedance 2.5 · Note: Start and end frame attached
Opening establishing shot, 16:9, 25 seconds, one continuous uninterrupted take. The shot begins wide on the open countryside of the start frame and slowly transitions to settle on the painting cottage of the end frame.
Camera Movement: Begin with a slow, smooth lateral pan drifting across the countryside, gliding over rolling fields, water, and treelines… After the pan carries across the vista, the camera eases into a gentle, steady push-in that zooms toward the cottage, tightening from a sweeping wide vista down to a composed medium framing of the painting cottage as it comes to rest. The motion is continuous and cinematic throughout, one flowing move with no cuts, never rushed.
4. Tilt
Film: In ’twixt Vows by Jaime Yao (Flick Residency)
The move
What it does: The camera stays in place and turns up or down.
You've seen it in: The opening of Star Wars (1977), which tilts down from the stars to the planet.
Use it for: Showing height, or following something that rises or falls.
How to get it
Words that do the work: "The camera position remains fixed" and "No push-in, no pull-back, no lateral move, no rise, and no drop" rule out every other move. "only slowly tilts upward in place" then names the one that's left.
Prompt or draw? Prompt. A tilt is one axis, so a sentence can pin it.
Model: Seedance 2.0
The camera position remains fixed.
No push-in, no pull-back, no lateral move, no rise, and no drop.
The camera only slowly tilts upward in place, following the rising particles, gradually lifting from her body toward the higher air above.
This shot uses only that single upward tilt in place.
5. Truck

Film: The Herder by Jaime Yao (Flick team)
The move
What it does: The camera slides sideways, parallel to the scene, so near objects pass faster than far ones.
Use it for: Parallax, or moving alongside someone walking.
How to get it
Words that do the work: "ultra-slow lateral truck LEFT only for parallax" gives direction, speed and the reason. "NO forward dolly-in, no zoom, no rise, no tilt" rules out the moves a model tends to add.
Prompt or draw? Prompt. Draw a Path in 3D Stage when the direction must be exact.
Model: Seedance Pro
Camera is environment-priority and street-locked; do NOT track, follow, or center the protagonist. …
Camera move: ultra-slow lateral truck LEFT only for parallax. NO forward dolly-in, no zoom, no rise, no tilt. Add handheld energy by using subtle micro-jitter and slight uneven drift speed (tiny accelerations/decelerations), but still overall moving left the entire time.
Watch for: Forward drift. A video model can turn a very slow sideways move into a forward creep, even when the prompt rules out a push-in. This prompt's output did. Reroll, or draw the path in 3D Stage.
6. Pedestal
Film: Lifeguard by Owen Doerr (Flick Residency)
The move
What it does: The whole camera moves straight up or down without tilting, so the angle stays level.
Use it for: Rising from a tabletop to eye level, or sinking with a character.
How to get it
Words that do the work: "a vertical descent, not a tilt" names the mix-up and rules it out. "static and locked-off, no pans, tilts, or zooms" keeps everything else still, and "settling lower over the 12 seconds" sets the pace.
Prompt or draw? Prompt.
Model: Seedance 2.0
Camera: static and locked-off, no pans, tilts, or zooms … the whole rig slowly sinks straight down through the shot (a vertical descent, not a tilt), starting higher in the water column than the @image1 waterline reference and settling lower over the 12 seconds. …
7. Crane (boom)
Film: The Miracle by Sam Wasserman (Flick Residency)
The move
What it does: The camera rises or drops through the air, often moving forward or back at the same time.
You've seen it in: The long opening take of Touch of Evil (1958).
Use it for: Opening up a scene, or bringing a big world down to one person.
How to get it
Words that do the work: "slow physical crane upward and forward over his shoulder" sets two directions at once, and "physical" asks for real camera travel, not a zoom. "As the camera continues rising, reveal…" ties the reveal to the rise.
Prompt or draw? Prompt.
Model: Happy Horse 1.1
The protagonist stands beside the driver’s door with his back to the camera, staring into the distance.
…
The camera begins a slow physical crane upward and forward over his shoulder.
He remains almost motionless. Wind moves the bottom of his wet leather jacket.
The first elevated highway becomes visible beneath him.
…
As the camera continues rising, reveal multiple circular elevated highways surrounding the city.
Try this move in Flick · 3D Stage Crane up preset (Flick docs)
8. Orbit (arc)

Film: Happy Souls Alive by Simay Ezer Pekcan (Flick Residency)
The move
What it does: The camera circles the subject at a steady distance.
You've seen it in: The shot that circles the team in The Avengers (2012).
Use it for: Showing a character from every side, or a transition.
How to get it
Words that do the work: "constant radius" holds the distance, and "matching @Camera 1 beat for beat" hands the timing to the 3D Stage take. "never pauses, speeds up, or corrects" stops drift.
Prompt or draw? Draw. Simay says an orbit like this "is difficult to achieve with text alone." She sets 3D Stage's Orbit move (above), records it and attaches the take as the video reference.
Model: Seedance 2.0 · Note: Camera section of a longer prompt; the 3D Stage take is attached as @Camera 1
Single continuous arcing orbit, eye-level, constant radius, matching @Camera 1 beat for beat. Opens on a three-quarter angle with Char2 favoring camera-left and Bone favoring camera-right, both mid-gesture as locked in @Untitled Image. The arc sweeps in a continuous clockwise drift, carrying the camera behind the near foreground pillar around the 2.5-3.5s mark (Occlusion 1), continuing until the pair’s screen-left/screen-right relationship inverts near the midpoint of the shot, passing a second architectural block (rear wall edge / second pillar) around the 6.0-7.0s mark (Occlusion 2), and settling into a closing three-quarter framing near 8.5-10.0s that echoes, without exactly repeating, the opening angle. The camera itself never pauses, speeds up, or corrects … one unbroken arcing move for the full ten seconds.
Try this move in Flick · 3D Stage Orbit preset (Flick docs)
9. Tracking (follow)
Film: In ’twixt Vows by Jaime Yao (Flick Residency)
The move
What it does: The camera moves with a moving subject, ahead of it, behind it or beside it.
You've seen it in: The Copacabana shot in Goodfellas (1990).
Use it for: Walks, chases and anything that travels.
How to get it
Words that do the work: "following Aurel and Aldred slowly toward frame right from a short distance away" sets side, speed and distance. "gradually falls behind them, slows down, and eventually comes to a stop" scripts the ending.
Prompt or draw? Prompt a loose follow. Draw an exact one, like Jaime Yao's 90° turn below, where "the prompt just wasn't giving me the movement I wanted."
Model: Seedance 2.0
Camera: one continuous handheld shot. Start frame matches @Aurel and Aldred on the Track 100%. The camera begins by following Aurel and Aldred slowly toward frame right from a short distance away. … As Aurel and Aldred continue forward, the camera gradually falls behind them, slows down, and eventually comes to a stop. After stopping, the camera keeps the same viewing direction while the men continue walking away toward frame right and gradually leave the frame. … No cuts, zooms, push-ins, or pull-outs.
Watch for: Extra cuts. In a long take, a video model may add a cut even when the prompt says "No cuts". This clip switches to a wide shot at about six seconds, so the loop ends before it. Trim in the edit, or generate a shorter take.
10. Handheld
Film: Seasons by Raj Rishi More (Flick Residency)
The move
What it does: The camera looks held by a person: small sway, breathing and reframing.
You've seen it in: The Omaha Beach landing in Saving Private Ryan (1998).
Use it for: Realism, tension or a documentary feel.
How to get it
Words that do the work: "Handheld camera in front of Pema, following her" places the operator. "Subtle handheld sway and breathing motion" sets how strong the shake is.
Prompt or draw? Prompt. In 3D Stage you can also set handheld shake on the camera, or ask the agent for it, as Hannah L. does in the second box.
Model: Seedance 2.0
Handheld camera in front of Pema, following her as she walks in from the door carrying two empty steel plates. She crosses the room to the wooden dining table and sets the two plates down on it. Warm sunny daylight through the window. Subtle handheld sway and breathing motion. …
Model: 3D Stage chat · Note: Hannah L. asking the 3D Stage agent, in Flick's "Your AI Character Keeps Changing" video
can the camera record with just a slight handheld shake effect?
11. Drone shot (flyover)
Film: One More Day by M.E. Owens (Flick Residency)
The move
What it does: A high, smooth aerial move over a large space, flying forward, pulling back or descending.
You've seen it in: The aerial opening of The Shining (1980), shot from a helicopter, flying over the car on the mountain road.
Use it for: Opening a film or a new place.
How to get it
Words that do the work: "Wide cinematic drone shot slowly pulling back from the winding country road" gives height, speed, direction and subject in one line. "Calm, unhurried movement" keeps it smooth. The second prompt caps the height: "Do not rise too high."
Prompt or draw? Prompt.
Model: Seedance 2.0
Wide cinematic drone shot slowly pulling back from the winding country road as the small sedan cruises forward peacefully through rolling autumn hills. … Calm, unhurried movement…
Model: Seedance 2.0 · Note: From In ’twixt Vows by Jaime Yao (Flick Residency)
The camera follows the particles forward into the wetland tree forest.
The camera move is smooth, slow, and continuous.
The camera keeps moving forward without sudden acceleration, sudden deceleration, or large shaking.
Do not rise too high.
12. Dolly zoom

The move
What it does: The camera moves one way while the lens zooms the other, so the subject stays the same size and the background stretches or squeezes behind them.
You've seen it in: Jaws (1975), on Chief Brody at the beach, and Vertigo (1958).
Use it for: A moment of shock or realization.
How to get it
Prompt or draw? Draw. The move and the zoom have to change together at the same rate. No Flick team or Residency film has a dolly zoom shot yet, so this card shows how to set one up in 3D Stage instead of a result: pick the Dolly zoom preset (in the menu above), record the take, and attach it to the video model as the camera reference.
Try this move in Flick · 3D Stage Dolly zoom preset (Flick docs)
Source: Simay Ezer Pekcan, Happy Souls Alive tutorial (Flick on YouTube, 5:10)
Why AI camera prompts miss, and what to write instead
A short phrase like "slow dolly in" leaves out how slow, where the move stops and what else should stay still, so the model guesses. Every wrong guess is a reroll.
- Say the speed and the end point. Churchill's Mum doesn't stop at "push-in": it says "gentle, steady" and names the framing it ends on, "a composed medium framing of the painting cottage."
- Rule out the moves you don't want, as the tilt and truck prompts above do.
- Give the camera one job per shot. Flick's own Seedance guide puts it this way: "If the camera moves, give it one clear job only."
- Lock the camera when it shouldn't move. Of the 104 video prompts we read from 26 Flick team and Residency films, 38 ask for a locked or still camera, more than ask for handheld (25).
| Video model | Credits per clip, on average | Generation time per clip, on average |
|---|---|---|
| Seedance 2.0 with references | about 344 | about 5 min |
| Seedance 2.5 with references | about 550 | about 6 min |
Flick data, successful generations in the last 90 days, October 2026. Averages per clip.
Jaime Yao's rule is to try the prompt first: "I always try to solve things through prompting first." When a move still misses after a couple of tries, drawing it once in 3D costs less than rerolling.
How to draw a camera move in Flick
In the video above, Jaime Yao builds a shot where the camera loosely follows a bird around a room and then turns to a character. These are his steps.
- Make the assets first. Jaime makes the environment, characters and props as stills, with his style line saved in the Flick agent's memory so every image matches.
- Convert the environment to 3D. Select the environment image and choose Convert to 3D. The Flick agent builds a 3D scene from the image. Jaime: "This usually takes around 2 to 3 minutes."

Convert to 3D sits at the bottom of the image node's menu (Jaime Yao's video, 1:48). - Add a camera in the top-down view. Click the new node to open a top-down view, add a camera and drag it around. The camera preview inside the node updates as you move it.

Top: the camera preview inside the node. Bottom: the top-down plan where you place and drag the camera (2:06). - Draw the path, with Match draw speed on. Click Draw direction and draw the camera's path. With Match draw speed on, the camera copies your drawing speed: "Wherever you draw slowly, the camera moves slowly, too." For many shots, Jaime says, that's already enough.

The drawn path in blue, with Match draw speed ticked next to the Drawing button (2:24). - Open 3D Stage for complex shots. His scene needs three characters and a moving bird, so he opens 3D Stage from the button in the bottom right corner of the node.
- Block characters with simple shapes. He asks the agent for placeholders: "A cube for the body and a sphere for the head are enough for blocking." Each character gets its own color so you can tell them apart later. Click a shape to select it, then use W to move it, E to rotate it and R to resize it.

The three characters as colored cube and sphere proxies; the color is how the final prompt tells them apart (3:03). - Draw paths for moving objects too. A small flat rectangle stands in for the bird. In the top-down view, he draws a winding flight path for it, the same way he drew the camera's.

The bird's winding flight path, drawn the same way as the camera's (3:33).
Most drawn camera paths keep Match draw speed on: 76 of the 97 camera paths Flick users drew in Flick's 3D views (the canvas 3D node or 3D Stage) used it, and users recorded 1,833 takes in 3D Stage over the same period (Flick data, last 90 days, October 2026, Flick staff excluded).
Make the camera look somewhere: targets
A target is an empty object in 3D Stage that gives the camera something to look at. It stays invisible in the recorded shot. As Jaime puts it, "The camera's path controls where it moves and the target controls where it looks."
- Add a target and give it a path. Under Add action on the left, find Path and drag it onto the target. Click to place each point along the route.

The target's path, with 14 numbered points that loosely follow the bird. The panel shows the path belongs to Target 1 (4:40). - Adjust the heights. The points start at the same height. Raise or lower them afterwards so the camera looks up or down where you want.
- Steer the camera's attention. Jaime's target roughly follows the bird, with a few stretches that lead the camera's attention elsewhere in the room. Near the end he moves the target over to one character, so the camera turns toward him as the shot finishes.
- Give the camera its own path and point it at the target. Add the camera, build its path the same way and set it to look at the target. In the path's Properties this setting is Faces (Flick's 3D Stage docs call it "Looks at"): the direction of travel, or a target. Jaime: "This part can take a little time, so be patient and keep adjusting."
- Rehearse. Click Rehearse to preview the shot from the camera.

Rehearse plays the shot from Camera 1 (inset). Target 1 is in the scene list but never shows in the camera view (4:45).
From blocking to final shot
The 3D take only carries the camera move and the positions. The look comes from your images.
- Export the clip to the canvas. When the rehearsal looks right, export the blocking clip back to the canvas.

The blocking take (top) and the finished shot (bottom), side by side in the video's intro (0:18). - Select the clip and the references. Select the blocking video plus the reference images, both the environment and the characters, then open Omni reference with Seedance.

Seedance 2.5 at 720p and 30 seconds, with six reference images (the room, the view, the characters, the bird) and the blocking take as the one video (5:30). - Say what each reference controls. Jaime: "Describe the scene you want to create and clearly specify what each reference should control." Flick's Omni Reference guide adds: "An attached reference that the prompt never mentions may be ignored."
Here is Jaime's full prompt, word for word from the video (5:33). In Flick the references show as chips; they appear here as @names, and names cut off on screen end in "…". Note how each colored proxy is mapped to one reference image.
Full prompt
Single continuous shot. Keep @Camera 1’s camera movement, framing, timing, character blocking and bird trajectory 100% unchanged.
Use @Hôtel de Ville Paris 1794… for the interior appearance and visual style; @Hôtel de Ville, Paris 1794 for the scenery through the windows.
Fully replace the proxies: yellow = Robespierre @Robespierre Character Tu…; red = young soldier @French National Guard S…; blue = officer @French National Guard …; cyan = swallow @Barn Swallow Character …. Proxies provide identity and motion only. Final silhouettes and colors match the image references 100%. Restore the surrounding background outside each replacement’s silhouette.
The officer and Robespierre sit at their respective tables reviewing documents. At the end, the soldier stops beside Robespierre and quietly but firmly speaks the shot’s only line: “Robespierre.” Robespierre pauses writing and looks up at him.
Continuous torrential rain sounds outside. Footsteps occur only when the soldier actually walks, synchronized with his footfalls. No background music.

Simay Ezer Pekcan splits the jobs the same way for her orbit in Happy Souls Alive: "The painted image controls the character design, costumes, lighting, and overall visual style. The 3D video is only for camera movement."
Three more ways Flick creators control the camera
- An orbit with a set duration, direction and distance (Simay Ezer Pekcan, Happy Souls Alive). In 3D Stage she picks the Orbit move, which "moves the camera around a selected subject," sets the subject, angle, direction and duration, and tests it a few times before recording. Pillars in her set pass in front of the camera, and that is where she hides the cuts between clips. Her settings and her prompt are in the orbit card above.
- Keyframes for an exact 90° turn (Jaime Yao, In ’twixt Vows). He first sets the camera to follow the character, then adds keyframes to rotate it 90°. "That gives me the movement I wanted while keeping the character and environment in the same consistent space." He records the camera preview, sends it to the canvas and uses it as a video reference for Seedance. You can also set up the move by describing it in the chat.

The camera timeline: Follow for the first 10 seconds, then a Transform segment whose keyframes turn the camera (How to Make an AI Film That Doesn't Look Like AI Slop, 6:28). - A handheld shake by asking the agent (Hannah L.). In 3D Stage, Hannah asks the chat to record the camera with a slight handheld shake (her exact message is in the handheld card above) instead of picking from the camera presets. She rehearses, records, brings the take back to the canvas and uses it in Omni reference with her original image.
There's a fourth way: film the move yourself, using your phone as a handheld camera inside the 3D scene. Jaime shows it in Step 4 of our guide on how to make AI movies (linked below).
Camera movement cheat sheet
All 12 moves at a glance. The wording column is ours; the films above show how real prompts phrase each move.
| Move | What the camera does | Wording to start from (ours) | Prompt or draw |
|---|---|---|---|
| Dolly in | Travels toward the subject | Slow dolly in from a wide shot, ending on a close-up of her face. | Prompt |
| Dolly out | Travels away, revealing the space | Slow dolly out from a close-up to a wide shot of the whole room. | Prompt |
| Pan | Turns left or right in place | Slow pan from left to right across the valley, stopping on the house. | Prompt |
| Tilt | Turns up or down in place | The camera stays in place and tilts up slowly from his boots to his face. | Prompt |
| Truck | Slides sideways, parallel to the scene | The camera trucks left at walking pace, parallel to the wall. No push-in, no tilt. | Prompt |
| Pedestal | Moves straight up or down, no tilt | The camera rises straight up from table height to eye level, with no tilt. | Prompt |
| Crane | Rises or drops through the air | Crane up and back from behind her shoulder until the whole street is visible. | Prompt |
| Orbit | Circles the subject | One slow clockwise orbit around him, at the same distance, for the full 10 seconds. | Draw |
| Tracking | Moves with a moving subject | The camera follows behind her at the same distance as she walks down the corridor. | Prompt; draw for exact turns |
| Handheld | Looks hand-held: sway, breathing | Handheld, subtle sway and breathing motion, never shaky. | Prompt, or set shake in 3D Stage |
| Drone shot | High, smooth aerial move | High drone shot moving forward over the forest, slowly descending toward the river. | Prompt |
| Dolly zoom | Moves one way, zooms the other | The camera pushes in while the lens zooms out, so his face stays the same size. | Draw |
Direct your first camera move in Flick
Sign up, open a canvas and draw a camera path in 3D Stage, or paste one of these prompts into a video node.
Every account gets 100 free credits when you sign up, and 100 more every Monday.
Create your free Flick account →
Related guides
- 3D Stage cameras Camera presets (orbit, dolly in and out, dolly zoom, crane), paths, follow and keyframes.
- Camera Control Generate a new angle of a still: rotate, tilt or move closer.
- Omni Reference Use a 3D Stage take as the video reference for camera movement.
- Seedance prompt guide Separate character action from camera action, one job per shot.
- Animation styles for AI 15 looks with the real prompts from real films.
- How to make AI movies Block every scene in 3D, with your phone as the camera, plus data from 9 films made in Flick.
About the author
Bilguun Bayarkhuu is a growth engineer at Flick. This guide collects the camera prompts Flick's team and Residency filmmakers used in their own films, the clips those prompts made, and Jaime Yao's 3D method for moves a prompt can't pin down.
Frequently Asked Questions
What are the 7 basic camera movements?
A common list is pan, tilt, dolly, truck, pedestal, crane and zoom. Pan and tilt turn the camera in place. Dolly, truck and pedestal move the whole camera forward or back, sideways, and up or down. A crane lifts it through the air, and a zoom changes the lens without moving the camera. All seven work in an AI video prompt when you add the speed and where the move ends.
What are five common camera movements?
Five you'll use most: pan, tilt, dolly in or out, tracking and handheld. They cover turning in place, moving toward or away from a subject, moving with a subject, and the feel of the camera itself.
What are the types of camera movement?
One way to sort them is into four groups. The camera turns in place (pan, tilt). The camera itself moves (dolly, truck, pedestal, crane, orbit, tracking, drone). The operator's style changes the feel (handheld). The lens changes (zoom, and the dolly zoom, which combines a move with a zoom).
What are the 12 different camera movements for beginners?
Dolly in, dolly out, pan, tilt, truck, pedestal, crane, orbit, tracking, handheld, drone shot and dolly zoom. Eleven are listed above with an example prompt from a real film made in Flick. The dolly zoom has no film example yet, so its card shows how to set it up with 3D Stage's Dolly zoom preset.
How do you control camera movement in AI video?
Name the move, say how fast it goes and where it stops, and list the moves the camera must not make. If the model still gets it wrong, block the shot in Flick's 3D Stage, record the camera path, and give that clip to the video model as a reference, saying in the prompt that it controls only the camera.