Flick runs Kling, Veo 3.1, Seedance, and Nano Banana Pro side by side on one canvas. Luma keeps you inside its own ecosystem. Flick lets Character Reference lock your characters across every model, so a face stays consistent from shot to shot regardless of which engine you use.
We handle AI. You direct stories.
Generate a sword clash, a market chase, or a mid-air punch with motion blur and impact weight that reads on screen. Physical conviction in every frame, the kind of kinetic output that sells the hit before the edit does.
Route one project across models built for different aesthetics: cel-shaded anime one shot, stop-motion texture the next, painterly illustration the one after. The canvas holds every style choice together so the final cut reads as one creative decision, not a patchwork.
Lock a character's face, build, and costume once. Generate every scene, close-up, wide shot, reaction, flashback, without re-describing them from scratch. The same person walks through every model on the canvas, shot to shot, looking like themselves.
Build a complete short film shot by shot on one canvas: establish the world, cut to dialogue, push into an action beat, land on the close-up. Chain every clip into a coherent sequence at a consistent resolution and aspect ratio, then export without leaving the workspace.
Create a free Flick account and open a new canvas. Pick the model that fits the shot: Kling 3.0 for motion-heavy clips, Veo 3.1 for cinematic quality with native audio, Seedance 3.0 for fast generation, or Nano Banana Pro for stills. No subscription required to start.

Upload one reference image into Character Reference. That identity holds across Kling, Veo 3.1, and Seedance without re-uploading or re-prompting. Queue multiple renders in parallel and generate every shot on the same canvas.

Arrange shots on the canvas in sequence. Trim to length, stitch into a full scene, and export. Every model outputs at a consistent resolution and aspect ratio, so clips from different models cut together without reformatting.


Luma charges a monthly seat fee whether you render or not. Flick has a free tier, then plans from $4/month with monthly credits, deducted per generation across Kling 3.0, Seedance 3.0, and Veo 3.1.

Each canvas node carries its own model, prompt, and Character Reference settings. Route a wide establishing shot to Kling 3.0 for motion physics, then cut to Veo 3.1 for cinematic quality on the close-up. Luma's engines stay inside one ecosystem; Flick does not.

Run multiple renders in parallel on the canvas and review them side by side. Seedance 3.0 is built for fast, high-quality generation, so usable takes come back quickly.
| Feature | Flick | Luma Dream Machine |
|---|---|---|
| Models available | Kling, Veo, Seedance, Nano Banana Pro | Luma's own engines only |
| Character reference | Locks your subject across every engine on the canvas | Stays inside Luma's own engines |
| Pricing model | Free tier, then credit-based plans | Monthly credit plans |
| Native audio / dialogue | Via Veo 3.1 | Available on Ray3 |
| Per-shot model switching | Route each shot to any engine freely | Luma engines only |
| Cinematic output quality | Veo 3.1 at the top end | Genuinely strong; a real strength |
| Free tier | Yes, on a plan sized to your work needed | Yes, credit-limited |