Flick generates cinematic footage with consistent characters across Kling, Seedance, Veo 3.1, and Nano Banana Pro on one canvas. Pick the right model for each shot. Lock one character across all of them.
We handle AI. You direct stories.
Build alien cityscapes, bioluminescent forests, and ancient ruins with cinematic depth. Control framing, lighting, and environment per shot on the canvas. Every world feels intentional, not procedurally generic.
Stage sword clashes, chases, and high-motion combat with physical realism. Route each shot to the model that handles the physics you need, then cut the sequence together on the canvas. Pick the right tool for the right moment.
Switch models per shot to hit any visual register: anime, claymation, cel-shaded, painterly. Each clip holds the style you set. A five-shot sequence stays coherent from frame one to the last cut.
Lock one character identity across every scene, angle, and visual style. No re-uploading references, no drifting faces. The same character appears in the establishing wide, the close-up, and the action sequence.
Add a reference image to Character Reference on the Flick canvas. No retraining, no reformatting. Flick reads the identity immediately and holds it across every model you route to next.

Select a node and pick your model: Kling 3.0 for motion and physics, Veo 3.1 for cinematic quality and native audio, Seedance 3.0 for fast high-quality generation, Nano Banana Pro for stills. Switch models shot by shot without leaving the canvas. Character Reference keeps your character consistent regardless of which model runs.

Run each shot, trim clips directly on the canvas, then stitch them into a sequence. Every model outputs at a consistent resolution and aspect ratio, so cuts between Kling and Veo clips stay clean. Export the final sequence when the scene is done.


LTX Studio's character consistency is locked inside its own storyboard pipeline. Character Reference in Flick carries one character's identity across every hosted model: Kling 3.0 for motion, Veo 3.1 for cinematic quality, Seedance for fast generation. Lock a face once, use it in every shot on the canvas.

Generate, edit, and export your clips all in Flick, without bouncing between tools. Trim, sequence, and finish your cut on the same canvas where you generated every shot.

Each node on the canvas has its own model selector, prompt, and reference settings. Route one shot to Kling 3.0 for physics-heavy motion, the next to Veo 3.1 for native audio, then trim and stitch both into a single sequence without leaving the canvas. LTX Studio's pipeline decides that routing for you.
| Feature | Flick | LTX Studio |
|---|---|---|
| Hosted models | Kling, Seedance, Veo, Nano Banana Pro | LTX engine plus select third-party models |
| Model routing control | You pick the model per shot | Pipeline guides model selection |
| Character consistency | Cross-model via Character Reference | Within guided storyboard workflow only |
| Native audio | Veo 3.1, native dialogue and sound | Supported in pipeline |
| Storyboard workflow | Node canvas, full manual routing | Structured, guided pipeline |
| Pricing model | Free tier, then credits | Credit-metered subscription tiers |
| Cinematic motion physics | Kling 3.0, best-in-class motion | Model-dependent |