Panel 1: the box
Jaime Yao, director of A Proper Introduction
To make a cartoon strip with AI, write the story as four beats, sketch each beat as a panel, lay the sketches in a row to test the read, then have an image model finish each sketch and letter the words.

Most guides on how to make a cartoon strip stop at advice about panels, while most AI tools start from a text prompt and leave the framing to chance. Jaime Yao, Flick's in-house filmmaker, works the other way round: 269 of the 896 prompted images on the public canvas of A Proper Introduction, a 5:45 short, name a provided sketch as their reference. Jaime made these sketches to plan a film, and we laid four of them in a row to show the method. This guide walks through it in eight steps, with each sketch beside what the model made from it.
| Part | What it is | What it does |
|---|---|---|
| Panel | One framed drawing | Holds one beat of the story |
| Gutter | The gap between panels | Marks the jump in time |
| Speech balloon | A shape around spoken words | Says who is talking, and reads in order |
| Caption | A box of narration | Gives the time, the place or a thought |
| Punchline | The last beat | Turns or lands everything before it |
Four sketches, laid out as a strip
Jaime Yao, director of A Proper Introduction
Jaime Yao, director of A Proper Introduction
Jaime Yao, director of A Proper Introduction
Jaime Yao, director of A Proper Introduction
The row and the panel titles are ours: Jaime made these as planning sketches for a film.
What the model made from each sketch
Use the provided composition sketch as the only composition reference. Use the provided toy reference as the only subject reference. Generate a photoreal live-action image. Pure top-down overhead shot. Composition 100% exactly match the provided composition sketch. Camera angle 100% exactly match the provided composition sketch. Framing 100% exactly match the provided composition sketch. A small knight toy stands inside an open cardboard box. The knight toy’s helmet shape, armor silhouette, body proportions, metallic material, pink engraved ornamental details, rope, anchor, and overall toy appearance 100% match the provided toy reference. The subject is clearly a toy figure. The toy stands upright in the center area of the box. The box is an open-top apricot cardboard box placed on the ground. The box has a long rectangular proportion, with width greater than height and height greater than depth. The material is matte apricot cardboard with clearly visible fiber texture. The box has a clean open rim, with visible interior space, inner walls, cardboard thickness, and realistic folded corner construction. The exterior of the box carries a simple printed castle toy motif in a slightly darker apricot-brown tone. The interior of the box is plain apricot cardboard. A pair of adult hands and part of the forearms are visible around the box, following the composition sketch. The visible clothing is a gray knit sweater. The sweater has a soft wool knit texture and a simple everyday appearance. The hands, sleeves, and arm placement 100% follow the sketch. The box is resting on pale gray concrete ground. The concrete surface is flat and even. The concrete shows light usage marks, subtle dirt, very faint hairline cracks, clearly visible poured concrete joint lines, and a small number of scattered dry leaves. The ground texture is clearly readable from the overhead view. The lighting is outdoor morning light. Early morning sunlight falls diagonally across the frame from above. The light has a natural warm tone. The box, toy, hands, and leaves all cast clear but soft morning shadows. The shadow direction is consistent and reads as a low-angle morning sun. The light is bright and natural, with clean outdoor air. The overall image feels like a real outdoor morning photograph. The overall image reads as a clean and clear pure overhead shot. The box remains the main shape in the frame. The toy is clearly readable inside the box. Realistic cardboard texture, realistic toy metal texture, realistic sweater texture, realistic concrete texture, subtle film grain, slight sensor noise, mild lens softness, very subtle chromatic aberration, natural imperfect real-camera rendering.
Use the provided sketch as the only composition reference. Use the provided man reference as the only face, body, and clothing reference. Use the provided knight toy reference as the only toy reference. Use the provided box reference as the only box reference. Convert the image into photoreal live-action. Composition 100% exactly match the provided sketch. Camera position 100% exactly match the provided sketch. Framing 100% exactly match the provided sketch. This is a low-angle close shot inside the home office. The man sits behind the desk, looking down at the little knight toy in his hand. The man’s face is visible. The man’s facial structure, age, hairstyle, skin tone, and body proportions 100% match the provided man reference. The man wears a gray-blue knit sweater, with the material, color, and loose everyday fit matching the provided man reference. One hand holds the little knight toy. The back of the little knight toy faces the camera. The helmet, armor silhouette, drawing tube on the back, metal material, and pink engraved ornamental details of the toy 100% match the provided knight toy reference. The man looks at the toy. The lower foreground is an apricot open-top cardboard box. The box position, visible height, and frame coverage 100% match the provided sketch. The box is a lidless open-top cardboard box. Only the outer side wall and upper rim of the box are visible. The box is heavily out of focus, reading only as a soft apricot cardboard foreground shape. Do not emphasize box construction details. On the right side of the frame is the back of a black computer monitor. The monitor has a silver stand. The monitor position, size ratio, and blocking relationship 100% match the provided sketch. The monitor remains slightly out of focus. A black office chair sits behind the man and behind the desk. The chair has a wide rounded black backrest. The backrest material is black fabric or matte black woven material. The chair has black plastic armrests on both sides. The dark shape visible near the lower part of the frame is part of the office chair armrest. The office chair remains slightly out of focus as midground furniture. The background is a muted olive / gray-green home office wall. Behind the man is a window with white trim and white muntin bars. The window occupies the background behind the man. Outside the window, tree branches and leaves are visible. The outdoor branches and leaves are heavily out of focus, reading only as soft green and brown light shapes. The lighting is strong window backlight. Intense early morning sunlight enters from the window behind the man. The window area is very bright with obvious soft white bloom. The window frame edges, head outline, shoulder outline, finger edges, and toy metal edges catch bright backlit rim light. The little knight toy’s metal edges catch strong warm highlights. The front of the man’s face and sweater stay in darker indoor shadow. The room remains mostly dim, with the window as the brightest light source. Strong light contrast and visible backlight bloom. Focus on the little knight toy and the fingers holding it. The toy back, drawing tube, and finger contact area are sharp. The man’s face is slightly softer. The foreground box is heavily out of focus. The computer monitor is slightly out of focus. The office chair is slightly out of focus. The outdoor branches and leaves are heavily out of focus. realistic knit sweater texture, realistic skin texture, realistic toy metal texture, realistic cardboard color blur, realistic monitor material, realistic black fabric office chair texture, strong backlight bloom, subtle film grain, slight sensor noise, mild lens softness, very subtle chromatic aberration, natural imperfect real-camera rendering.
Use the provided sketch as the only composition reference. Use the provided man reference as the only character and clothing reference. Use the provided knight toy reference as the only toy reference. Convert the image into photoreal live action. Composition 100% exactly match the provided sketch. Camera position 100% exactly match the provided sketch. Framing 100% exactly match the provided sketch. This is a close shot inside a modest American home office. A man in a gray-blue knit sweater is seated in front of a window. His facial structure, hairline, skin tone, and sweater texture match the provided man reference. He holds a sketchbook in one hand and a pencil in the other hand. He is looking downward at the sketchbook while drawing. The sketchbook is angled toward the camera. The visible page stays mostly simple. A small knight toy appears in the foreground near the lower right area of the frame, positioned against the near edge of the sketchbook. The toy is shown from the back. The helmet shape, armor silhouette, pink engraved ornamental pattern, and the drawing tube on the back 100% match the provided knight toy reference. The toy is clearly visible as a small foreground figure. Behind the man is a white-framed window with white muntins. Outside the window, tree branches and leaves are visible. The branches and leaves are heavily out of focus and read only as soft green and brown bokeh. The outside view reads only as soft defocused color and light. Strong early morning sunlight enters from the window behind the man. The shot uses strong window backlight. The window area is very bright. There is obvious soft white bloom around the bright window. Bright rim light appears along the window frame edges, the man’s head outline, shoulder outline, finger edges, the sketchbook edge, and the metal edges of the knight toy. The light feels like strong morning sunlight from behind. The wall color is muted olive / gray-green. The overall color palette is soft, warm, and natural. Realistic skin texture, realistic knit sweater texture, realistic paper texture, realistic pencil texture, realistic metal toy texture. Subtle film grain, slight sensor noise, mild lens softness, very subtle chromatic aberration, natural imperfect real-camera rendering.
Use the provided sketch as the only composition reference. Use the provided knight turnaround sheet as the only design reference for the tabletop knight figurine. Use the provided knight pencil sketch as the only reference for the sketchbook drawing content. Generate a realistic top-down tabletop scene. Composition 100% exactly matches the provided sketch. Camera angle 100% unchanged. Framing 100% unchanged. Object placement relationships 100% unchanged. Show a close top-down view of a warm medium-brown wooden desk. The entire tabletop is illuminated by morning sunlight. Morning sunlight falls diagonally across the desk and creates a natural bright sunlit area on the wooden surface. The sketchbook is placed in the upper area of the frame. The tabletop knight figurine is placed in the lower-right area of the frame. The size relationship between the sketchbook and the figurine 100% follows the sketch. The sketchbook is open flat, with page orientation matching the sketch. The sketchbook page shows the provided knight pencil sketch, and the drawing appears upside down in the frame. The drawing remains clearly readable and looks like a refined graphite pencil sketch. The tabletop knight figurine 100% matches the provided knight turnaround reference. Show only the parts of the figurine that are actually visible from this top-down view. Do not proactively add design elements that are not visible from this angle. The figurine is the main sharp focus subject on the desk. Focus is on the figurine. The sketchbook is slightly softer than the figurine but still clearly readable. Show real wood grain on the desk surface. The morning sunlight is bright and natural. The overall lighting feels like a quiet real morning interior. The image should have a realistic photographic feeling. Preserve real material detail. Preserve slight depth of field. Preserve subtle film grain. Preserve slight lens softness. The final result should look like a real photographed top-down desk scene, focused on the knight figurine in the lower-right area and the upside-down sketchbook drawing in the upper area.
The film needed live action, so all four are photoreal; for a strip, keep the same sketch and ask for a drawn finish instead, as the step below shows.
Step 1
Split the idea into a setup, a development, a turn and a payoff before you draw, because a strip has room for one small event and its last panel has to land it.

Step 2
Draw each beat as a rough frame with the camera and the figures placed, because a sketch settles the framing and scale before a model can decide them for you.

Step 3
If you cannot draw, ask an image model for a storyboard sketch of the beat, because a plain line drawing is quicker to judge and to change than a finished picture.

Use the provided small knight character reference as the only character reference. Generate a simple storyboard sketch. Hand-drawn storyboard sketch look, mainly line work with a small amount of simple shading, not too detailed. The camera is extremely low, almost touching the floor. The shot looks closely toward the lower part of a huge interior door. The composition focuses on the bottom of the door, the door edge, the floor, and the narrow door gap. The door occupies most of the frame and creates a strong oppressive scale. Show only the lower section of the door. The tiny knight stands near the bottom edge of the door. He grips the edge of the door with both hands and pulls it open with effort. His body leans backward clearly, and his feet brace against the floor. The action focus is visible strain. The gap is narrow, but it is clearly readable that the door is being pulled open little by little. A small area of sky-blue interior wall is visible through the gap. The wall on the outer side of the door is olive green. The door is an aged light-ivory wooden door. A small patch of sunlight falls on the floor and the door edge. The core of the image is the strong scale contrast between the huge door and the extremely tiny knight. The shot should read immediately as: the tiny knight is struggling at the bottom of the door to pull it open.
Step 4
Make one sheet for each character with front, side and back views on a white ground, because every panel you finish later copies the character from that sheet.

Create a full character turnaround and expression sheet for Mila based on this reference image. Layout: top row shows 4 full-body poses in a row: FRONT, 3/4 FRONT-RIGHT (body at 45 degrees), SIDE (profile), BACK. Bottom row shows 6 facial expression close-ups: HAPPY, SAD, SURPRISED, ANGRY, CURIOUS, LAUGHING. Keep her exact design from the reference: blue bob hair, red/orange skin, yellow spacesuit/jumpsuit, blue boots/shoes. Outlines only at joints and where different colors meet, no heavy interior outlines within same-color areas. Flat 2D illustration style, tricolor blue yellow and red/orange palette, white background. Label each pose and expression. Title: "Character Turnaround: Mila".
Step 5
Make a grid of the expressions your strip needs, because a cartoon's joke usually lands on a face and a sheet lets you ask for the same face with a new feeling.

Create a professional character expression sheet for the gaunt old tailor man in Image 1, using his exact face, hair, and features. Show 6 different emotions in a 3x2 grid, each a head and shoulders bust portrait on a plain warm light gray seamless background. The 6 emotions are: 1) Worried and anxious, 2) Quietly determined, 3) Sad and defeated, 4) Surprised and wide-eyed, 5) Bitter and grumpy, 6) Rare warm smile. Match the exact stylized cartoon painterly style of Image 1: hand-painted textured brushwork, angular exaggerated proportions, large wide expressive eyes with dark circles, swept-back grey hair, muted earthy teal and ochre palette, bold graphic shapes. Same identical face and hair in every panel. Label each panel with the emotion name below it. Bust portraits only, no full body.
Step 6
Give the model each sketch as its composition reference and describe a drawn finish in plain words, so it adds line, color and light while the framing you chose stays put.

Use the provided base image as the exact composition reference. Composition 100% exactly match the provided base image. Camera position 100% unchanged. Framing 100% unchanged. Perspective 100% unchanged. Scale relationships 100% unchanged. Object placement 100% unchanged. Floor layout 100% unchanged. All floorboard seam lines 100% exactly match the provided base image. All light shapes and all shadow shapes 100% exactly match the provided base image. Convert the entire image into a hand-drawn colored concept sketch. The image reads as a refined storyboard sketch or previsualization sketch made by hand. Keep all objects and all proportions exactly the same, but redraw everything as a sketch with visible hand-drawn linework and visible drawing texture. Use confident pencil and ink linework, visible sketch strokes, visible edge variation, rough construction marks, and hand-drawn contour lines. Add soft colored pencil, gouache, or marker-style color blocking over the drawing. Keep the color palette simple and readable. The wall remains light blue. The floor remains warm off-white wood. The bed remains dark brown wood. The toy ball remains orange-red. The distant toy blocks remain simple colored blocks. Preserve the exact lighting direction from the provided base image. The strong sunlight still enters from above and creates the same large bright floor shapes and the same large shadow shapes. Keep the lighting information clear and readable as painted light and shadow masses inside the sketch. The image should feel like a hand-made color sketch for a film frame, with simplified surfaces, visible drawing decisions, visible paper texture, slightly uneven hand-applied color, and clear separation between line, color, light, and shadow.
Step 7
Correct a wrong detail with an edit prompt that says what stays the same, so that one bad counter or hand does not cost you a panel you otherwise like.

Change the kitchen countertop / front counter so it has a squared off rectangular shape with straight edges and sharp corners, instead of the current rounded curved edge. The counter should read as a clean straight rectangular block running across the front. Keep everything else exactly the same: the flat 2D pastel cartoon style, the blue-haired red-skinned woman in yellow tasting soup, the small blue cat-suit character, the steaming pot, the cabinets, hanging pans, wall chart and lighting all unchanged.
Step 8
Give the image model the exact words and where they go, then check each letter and set the panels in a row, because lettering is the last place a strip can go visibly wrong.

metti in basso al centro: Written & Directed By Katrin Ann Orbeta Hand-drawn 2D animation, illustrated storybook, cozy retro-futuristic sci-fi, warm pastel palette, soft sepia linework, vintage children's book, gentle golden light, whimsical, nostalgic, cozy spaceship interior, cinematic parallax, subtle atmospheric animation. Negative Prompt photorealistic, 3D CGI, realistic rendering, glossy surfaces, hyper-detailed textures, anime, manga, thick black outlines, neon colors, high contrast, dark horror mood, dramatic lighting, fast camera movement, excessive motion, shaky camera, realistic modern kitchen, futuristic cyberpunk aesthetic, visual clutter.
Flat 2D animation style, soft semi-visible outlines, which read clearly at a small panel size.Katrin Ann Orbeta, director of Mila & Sasa
hand-painted painterly cartoon illustration style, gouache texture, which give a storybook feel to a strip.Simay Ezer Pekcan, director of Happy Souls Alive
more painterly and watercolor, which suit a gentle strip with few lines and little lettering.Sue Ellen Zhang, director of Finishing Touch
Line-art woodcut illustration style, limited blue color palette, which suits a serious strip.Jaime Yao, director of In Our Time
Most daily cartoon strips use three or four panels, enough for a setup, a turn and a punchline. A single panel suits one visual joke, and a longer page suits a story with several scenes.
They mean the same thing in everyday use: a short sequence of drawn panels with words, usually humorous. Comic strip is the more common term in the United States, and cartoon strip is also widely used in Britain.
Yes. An image model can draw a whole strip from one prompt or finish each panel from a sketch and a reference sheet, and the second way gives you more control over framing and character. You still write the story, choose the frames and check every lettered word.
Make a reference sheet with front, side and back views plus a row of expressions, then attach it to each panel prompt. Describe the outfit in the same words each time, and edit a single detail when it slips instead of generating the panel again.
Put the exact words in quotation marks in the prompt, say which panel they belong to, and keep each line short. Check the spelling in the result, then fix a wrong word with an edit prompt or add the lettering in a layout app.
Start from the writing, since the beats and lines decide whether a strip works. Then ask an image model for a plain storyboard sketch of each beat, adjust those, and have the model finish them. Even a few rough lines can serve as a layout reference.
You can start in Flick for free, with no credit card, and make or edit panels with image models such as Nano Banana Pro on free credits. Animating a panel afterwards needs a video model, and many of those are on paid plans.
Yes. Animate each finished panel with an image to video model, locking the camera and naming the few things that move, then cut the clips in reading order. That form is called a motion comic, and sound effects and voices can be added on top.
Every frame and prompt on this page comes from the public canvases of the films listed above and is credited to its filmmaker. Watch more films made in Flick on Flick TV.
Write the beats, sketch the panels, then finish and letter every panel on one canvas.
Try for free, no credit card required.
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