My Radar Apology, Mila's voice
Mila & Sasa made this line with Text to Voice, then attached it to at least three shots, twice as Mila's voice and once as her spoken reply.
Katrin Ann Orbeta, director of Mila & Sasa
Make a voice line for each character with Text to Voice, then let every shot speak in that same voice, on the same canvas as your film.

A character who looks the same in every shot but sounds different in each one breaks a film faster than a bad cut, and most voice tools stop at an audio file that never reaches the picture. An AI character voice generator fixes that by giving each role one voice that every shot can reuse, or by writing the voice into the prompt so precisely that the video model builds it the same way. We read the prompts behind 4 Eleven v3 voice lines and 15 speaking shots from 8 films made in Flick, most of them from the Summer 2026 Filmmaker Residency. This page shows each line and shot with its exact prompt, the six habits they share, and four steps to give your own character a voice.
| You want | Use in Flick | What it does |
|---|---|---|
| A spoken line as an audio clip | Text to Voice, with Eleven v3 or Eleven v4 | Speaks your lines for one or more speakers, with audio tags such as [relief] for the emotion |
| New speech in a voice you already have | Text to Voice, with Seed Audio 1.0 | Clones a voice from up to three reference clips you attach |
| A shot where the character speaks in that voice | Omni Reference, with Seedance 2.0 or MiniMax H3 | Takes the voice clip as a reference and makes the picture and the speech together |
| A still portrait that speaks a recorded line | Character Dialogue, with Kling AI Avatar v2 | Animates the face in the image to the audio you give it |
Mila & Sasa made this line with Text to Voice, then attached it to at least three shots, twice as Mila's voice and once as her spoken reply.
Katrin Ann Orbeta, director of Mila & Sasa
One of the 19 Text to Voice lines generated for Mila & Sasa, an animated short where both leads speak in voices first made as Text to Voice lines.
Katrin Ann Orbeta, director of Mila & Sasa
00:05The shot's prompt
Use @Using the provided character reference: the young woman with… as the start frame. Locked camera. The camera stays fixed, with only natural small bumps and sway from the moving wagon. The girl leans slightly forward, lightly rests her hand on the window edge, keeps looking out the window, and speaks the content of [relief] We are finally here.. No background music.The line names its voice clip, @Maya's Warning Label, and a (beat) between the two sentences gives Vivi a pause before her second question.
In the hospital room @Frame at 6.1s, Vivi @Vivi Lovell Character Sheet stands in front of the door. Extreme close up on Vivi's face, with the door out of focus behind her. The color drains from her face, not literally, just figuratively. VIVI in voice @Maya's Warning Label : "You... You killed someone?" (beat) "To give me one more day?"
Vivi and Death each have their own voice clip, named again on every line, so Seedance knows which voice speaks each of the four lines.
Still standing outside the rural street @Rural Street at Dusk. Medium two shot. Death @Death Character Sheet, 6'5" tall, handsome, wings at his back, is on the left of the camera, Vivi @Vivi Lovell Character Sheet, 5'3", stands on the right of the camera. They are standing in front of each other and facing each other. VIVI is looking up at Death as she speaks: "You don't know?" in the voice of @Maya's Warning Label. DEATH replies: "I've never went against it." in the voice of @Flova Crop Between 00 11 000 00 15 000 202607311259 8394c4 (1). The hopelessness disappears from VIVI's expression. A grin slowly spreads across her face. Death notices immediately and narrows his eyes. VIVI: "Never?" in voice @Maya's Warning Label. DEATH: "Never." in voice @Flova Crop Between 00 11 000 00 15 000 202607311259 8394c4 (1).
A 35-word prompt is enough when the reference carries the voice: it takes Lady Caerwyn's voice and accent from one clip, then gives her two words.
Reference Lady Caerwyn's appearance from @Lady Caerwyn, After Flight @Lady Caerwyn Full-Body Three-View. She's in @ACT0 shot1.3 running away from something. Reference her voice and accent from @Rosemary and Pansies. she says : Please, please.
Each man's voice and accent comes from his own clip, and every line then gets written direction: the breath before it, the pause inside it, the fall at the end.
Aurel's appearance match @Untitled Image @Untitled Image 100%. Reference Aurel's voice and accent from @Marsh Warning (1). Aldred's appearance match @Untitled Image @Untitled Image 100%. Reference Aldred's voice and accent from @Boy In The Fen (1). Camera: one continuous handheld shot. Start frame matches @Aurel and Aldred on the Track 100%. The camera begins by following Aurel and Aldred slowly toward frame right from a short distance away. The follow is imperfect and human, with clear handheld presence throughout: visible footstep bob, irregular body sway, small balance corrections, and slight reframing as the operator walks through wet uneven ground. The camera movement is steady in intention but physically unstable from walking. As Aurel and Aldred continue forward, the camera gradually falls behind them, slows down, and eventually comes to a stop. After stopping, the camera keeps the same viewing direction while the men continue walking away toward frame right and gradually leave the frame. The large foreground tree remains central in the composition, and the horse remains in the left half of the frame area as it follows behind them. No cuts, zooms, push-ins, or pull-outs. Keep Aurel, Aldred, the horse, their clothing, equipment, scale, environment, lighting, and starting positions 100% matched to @Aurel and Aldred on the Track. Aurel and Aldred continue walking toward frame right at a steady, unhurried pace. Keep their relative spacing consistent. The horse follows behind them naturally rather than staying locked to them. It lags slightly, lowers its head once to casually mouth / nibble at grass near the path, then continues walking and follows after them again. Its movement remains calm and ordinary. Aldred speaks first: “Theo-dred is gone.” Aldred takes a small breath before speaking. His voice is low and slightly worn, at a natural conversational volume. He says “Theo-dred” carefully, then lets a very short pause fall before “is gone.” The final two words are quieter and slightly slower, ending with a downward, subdued cadence. After Aldred finishes, Aurel waits for a brief half-beat before replying: “The young hunter.” Aurel’s voice is calm, low, and even. He speaks the line slowly enough to sound like recognition rather than an immediate response. Slight weight on “young.” The final word “hunter” falls gently in pitch and volume. After Aurel finishes, Aldred answers: “Aye, Freya’s betrothed.” “Aye” comes after a small exhale, low and firm. He continues into “Freya’s betrothed” without rushing, with a little more weight on “Freya’s.” A short natural pause. “The vows are this week.” His voice loses some firmness on the second sentence. He speaks slightly slower, with a small breath audible before “this week.” The final words are quieter, with the pitch falling naturally at the end. Quiet, matter-of-fact delivery with natural pacing. As Aldred’s final line continues, the camera has already slowed and then stopped. Aurel and Aldred keep walking toward frame right and gradually leave the frame, while the shot remains behind with the tree, the fog, and the horse still present in the environment. Audio: wet footsteps through mud and fallen leaves, noticeable cloth and leather movement from walking, subtle horse breathing, tack movement, and soft hoof sounds. The horse may briefly rustle vegetation as it lowers its head. Light wind in the damp woodland. Dialogue remains clear in the foreground. No background music.
Each parent's look and voice come from separate references, and Mom's single word, "Don.", is tied to her clip with "like in @Mom Voice".
Use @Mom Character Sheet Final as the visual reference for Mom. Use @Dad Character Sheet Final as the visual reference for Dad. use @Mom Voice as reference for what mom's voice sounds like. use @Dad's Voice as reference for what Dad's voice sounds like. use @Dad's phone as the visual reference for the phone. use @S1 CU MOM Wonder 3 for shot 1 use @S1F for shot 2 Use @S1E for shot 3 Three shots with hard cuts. Action: Shot 1 — close-up on Mom. She subtly shakes her head, a controlled expression of quiet disapproval, then turns her gaze to frame right with a very hard expectant look. Hard cut to Shot 2 — over-the-shoulder on Mom, matching her turned position from Shot 1. Dad is in the foreground, slightly out of focus, busy working his fork through his salad, lifting a bite and eating, gaze down on his plate, completely elsewhere. Mom clears her throat deliberately. She says in her American accented voice like in @Mom Voice : "Don." Hard cut to Shot 3 — over-the-shoulder on Dad as he takes another bite of salad and chews. He looks up slowly and makes eye contact with Mom across the table. Blank expression as he chews — nothing registering. He's not sure what she's talking about. A beat. Cut back to shot 2: mom gives dad a hard expectant look, commands him with her eyes. CUT BACK TO shot 3: Something shifts behind dad's eyes. He gets it. He says, "oh, right." He quickly swallows, sets his fork and knife down on the plate, takes his phone out of his pocket and says to it: "Call Becka Babysitter." He sets the phone face-up on the table. We can see a dialing user interface pop up on the phone. The dial tone begins ringing through the phone speaker. He looks up toward frame right with an expectant expression, waiting. Camera: static entire time. Style: David Fincher — clinical, precise, methodical, voyeuristic. 35mm film emulation, halation, bloom, shallow depth of field with hexagonal bokeh. Audio: no music, no score. the ambient clink of cutlery on plates, quiet dining room tone. Dad's fork scraping the salad bowl, the sound of chewing, Mom's deliberate throat clear, her measured delivery of "Don." Dad's chewing close on the mic, the beat of silence as recognition dawns, his swallow, the soft clatter of utensils being set down, his casual voice command to the phone, the phone being placed on the table, the dial tone ringing through the small speaker, the ambient dining room silence around it. Forbidden: no white blobs on the character's faces.
The My Radar Apology clip returns as Mila's voice under three new lines, so she sounds like herself saying words the clip never said.
Start and maintain background @Mila in Spaceship Interior 100%. Mila's appearance @Mila con Zaino Giapponese, Senza Ombre 100% and expressions @Mila - Espressioni del Viso. Mila's voice @My Radar Apology. Sasa's appearance @Sasa con Zaino Giallo e Pistola Laser 100% and expressions @Sasa - Espressioni Facciali 100%. Remove guns from Sasa. Remove any glow form the characters. Sasa's voice @Mother's Old Spaceship. 2D hand-drawn animation. Sasa is smaller than Mila. Tart looks like this @Mila con Crostata. Do not take this image background. The tart is 90% smaller. No glow on their heads. Preserve reference style and character identity. CAMERA: 2 shots, 1 hard cut. SHOT 1 — Medium close-up, 3/4.Mila and Sasa sit side by side on the top of the spaceship. Mila in front then Sasa beside her. Mila holds a tart sliced into 6 pieces. In the center the tart the star spice in the center. Sasa, happy for Mila with deep warm paternal male voice: “What were the odds we'd find your mother's old spaceship?” Mila turns to him, calm, visibly happy, smiles softly: “I’ve found my star-shaped spice.” Close up - Mila takes a slice with the star spice on top of the slice and gives a bite to it and closes her eyes. The tart has 5 slices left. She closes her eyes tasting the tart. Close up of Mila with closed eyes and and tasting the tart, she opens her eyes and looks up the sky. Her expression becomes quietly hopeful: “But I have to find her among the stars.” AUDIO: Natural dialogue, no overlap. Sasa's voice is deep, warm and human, never robotic. Mila has natural voice, never robotic. No music. No sound. Hand-drawn 2D animation cozy retro-futuristic sci-fi, warm pastel palette, soft sepia linework, vintage children's book, gentle golden light, whimsical, nostalgic, cozy spaceship interior, cinematic parallax, subtle atmospheric animation.
A screen test, a static close-up with room tone and no music, isolates the voice so you can judge "commanding gruff" before the character has a scene.
use @VP as the man. Action: close up on the man in a grey room. He says with a commanding gruff voice, "Hi my name is V.P. and this is my voice." Audio: no music. room tone. Style: screen test. Camera static.
The same film tested Mom's voice with one line and "a stern American corporate voice", and its later prompts cite a reference called @Mom Voice.
use @Mom Character Sheet Final as the woman. forbidden: white blobs over the character's face. medium shot: The woman is in a studio with a white backdrop, looking directly at camera. She says, with a stern American corporate voice, "hi my name is mom and this is my voice." Style: Hollywood screen test. Camera: Locked off static. Audio: No music. No sound effects. Woman's voice is captured naturally as if in a room with the appropriate reverb.
A voice lock sets age, pitch, accent and microphone in one paragraph, and "Speak exactly these words and no others" keeps the countdown free of ad-libs.
Create an exactly 15-second, 24 fps, 2.39:1 cinematic video with synchronized dialogue audio.. Voice lock: identical older male low natural baritone, neutral American state-broadcast English with faint old Mid-Atlantic precision, clipped consonants, slight dry rasp. Controlled urgency builds with each number, but he never turns into a sports announcer and never shouts. Each number is fully intelligible and separated by silence. Close mono microphone, light analog saturation, faint CRT hum, no music, ticking, crowd, gate, or action sound. HE SAYS COUNTING IT DOWN IN AN EPIC WAY “Five…” “four…” “three…” “Two…” “One.” The first three numbers flow as one grave countdown phrase; the longer gaps before “Two” and “One” make the pressure unbearable. Let urgency enter the breath but keep the volume controlled. Speak exactly these words and no others: “Five… four… three… Two… One.” Do not add, omit, repeat, paraphrase, or caption any word. No subtitles, numerals, clock graphic, title, logo, watermark, other voice, cutaway, sound effect, or music.

Both robbers speak in a Texas drawl, calm and cold for him and gleeful for her, so the two voices differ by attitude as well as by speaker.
Use the provided close shot as the direct first frame and the provided wide shot as the direct final frame. Create a realistic live-action cinematic shot that performs a smooth continuous dolly back from the first frame to the last frame. Start relatively close on the two gangsters, framed roughly from above the chest upward, then gradually pull back until the shot fully matches the provided wide final frame and reveals the whole restaurant, the hostages, and the right-bottom male victim. Keep the same luxury rooftop restaurant at night, floor-to-ceiling window, city lights outside, warm practical lighting, and premium ARRI Alexa 35 film realism. The male gangster carries a revolver and delivers his line in a calm, cold, threatening Texas drawl: “Everybody cool, this is a robbery.” The female gangster carries a pistol and is more manic, gleeful, and excited by the fear around her; after a man screams, she says in a thick Texas drawl, with deranged enjoyment, “Or everybody dies!” During the pullback, diners around them panic and scream. Near the end of the dolly back, the man in the bottom-right corner of the final wide frame cries out, “Oh my God!” and the female gangster immediately turns and shoots him. After the shot, more people scream. Keep the male gangster emotionally controlled and dangerous; keep the female gangster wild, delighted, and intoxicated by the terror she is causing. No music, no score, only dialogue, screams, gunshot, and natural room tone. Preserve photorealism, true anatomy, realistic gun handling, believable performance, and a continuous smooth camera move from the close first frame to the wide final frame. 无音乐
Setting "Audio language: Portuguese" and quoting the line in Portuguese gets a panicked call in that language, with the fear written into the delivery.
Style: Hand-drawn 2D animation, richly painted gouache and watercolor texture, cel-shaded character over a highly detailed painted background, confident linework with painterly edge variation — not vector-clean, not stiff — natural daylight lighting, warm and soft, animated on twos at 12 frames per second, every frame independently hand-redrawn with visible line jitter and boil, no 3D render, no CGI smoothness, no motion blur, no literal camera lens vocabulary. MÃE DE DÚRÓ as character reference — (@ImageMae) exact 1-to-1 face, white embroidered blouse, olive-green wrapped skirt with woven sash, gold headwrap, gold necklace pendant, gold earrings and bracelets, warm brown skin tone, matching the reference sheet precisely. CASA DE DÚRÓ as background environment reference — (@ImageCasa) exact 1-to-1 layout, yard, and surrounding trees. Off-center framing mandatory. Every frame must show continuous, clearly visible motion throughout. Action Sequence: Medium shot, off-center, the mother standing in the yard behind the house, her posture tense and alert. Her head turns quickly, scanning the tree line at the edge of the clearing, worry etched clearly across her face. She cups one hand near her mouth and calls out, urgent and afraid, her voice carrying real panic: "DÚRÓ, TÁ INDO PARA ONDE?!" Her body leans slightly forward as she shouts, the fabric of her skirt and headwrap shifting with the sudden movement. Warm natural daylight falls across the yard, leaves rustling gently in the background breeze, grounding the scene firmly in the real world. CONSTRAINTS: MÃE matches (@ImageMae) exactly 1-to-1; environment matches (@ImageCasa) exactly; off-center framing, no centered symmetry, no direct head-on pose; her expression and body language read as urgent, frightened, searching — not calm; natural daylight palette only, no mystical or aged-gold tones; avoid jitter, avoid bent limbs, avoid identity drift, avoid chaotic composition; no text, no watermark. Audio language: Portuguese. Dialogue: mother shouts "DÚRÓ, TÁ INDO PARA ONDE?!" with visible worry and urgency in tone and delivery. SFX: rustling leaves, distant birds falling silent, tense ambient hush. duration: 10s (single continuous shot — force explicit duration, do not leave automatic)

Voice consistency also made the carriage shot from a typed line alone, "ah, we're finally here", next to the take that speaks a Text to Voice line.
Locked camera. The camera stays fixed, with only natural small bumps and sway from the moving wagon. The girl leans slightly forward, lightly rests her hand on the window edge, keeps looking out the window, and cheers "ah, we're finally here." No background music.
Name the clip a voice comes from on the line itself, and say whether it carries the accent too, so the model never borrows one character's voice for another.
Reference her voice and accent from @Rosemary and Pansies.
Add a short description even when a clip is attached, since age, warmth and pace in words back up the reference when a line strays from it.
Deep, warm, paternal adult male voice, calm and natural.
Write how each line is said, with the breath, volume and pitch an actor would get from a director, because the delivery is what makes a voice sound like a person.
His voice is low and slightly worn, at a natural conversational volume.
Tell the model to speak the quoted words and nothing else when the exact line matters, since a video model can otherwise add, repeat or paraphrase words.
Speak exactly these words and no others
In a scene with two characters, rule out overlapping lines and say who moves their lips, so the right face carries the right voice.
DIALOGUE: Natural pauses. No overlapping dialogue. Only the speaker moves their lips.
Rule out music and stray effects, as 9 of the 15 speaking shots do, so the voice stays clean enough to judge and to cut against your own score.
Audio: No music. No sound effects. Woman's voice is captured naturally as if in a room with the appropriate reverb.
Step 1
Generate a character sheet with front, side and back views, so every shot that later carries the voice also matches the face it belongs to.

Step 2
Write one line in Text to Voice with Eleven v3, add an audio tag such as [relief] for the emotion, and keep the take that fits the character.
Step 3
Open Omni Reference, attach the sheet and the voice line, and name the line in the prompt, as in "Sasa's voice @Company Rule Number One", so new words come out in that voice.
00:15Step 4
Attach the same clip to every later shot of that character, as Mila & Sasa did with Company Rule Number One, once as Sasa's voice and once as his spoken line.
00:15An AI character voice generator turns written lines into speech in a voice that belongs to one character. In Flick, Text to Voice makes the line, and a video model can take that line as the character's voice in every shot.
Yes. Text to Voice with Eleven v3 or Eleven v4 is on Flick's Free plan at 8 credits a generation, and you get 100 credits when you sign up, and 200 more for joining the Flick Discord. Speaking shots with Seedance need the Standard plan ($20 a month), while MiniMax H3 Max takes voice clips as references on the Free plan.
Make one voice line for the character, attach it as an audio reference to every shot they speak in, and cite it by its @ name beside each line. Describe the voice in a few words as well, so the model has both the sound and the words to match.
Yes. In Flick, Text to Voice with Seed Audio 1.0 takes up to three voice clips and generates new speech in that voice, and video models in Omni Reference take a voice clip as a reference. Clone a voice only with the speaker's permission.
Generate the speech and the picture together: Seedance makes lip-synced speech with the video, from a voice clip or a described voice. For a still portrait and a recorded line, Character Dialogue with Kling AI Avatar v2 animates the face to the audio, on the Standard plan.
Yes. Eleven v3 reads audio tags in square brackets, such as [relief], to set how a line is said, and a video prompt can describe the breath, pauses and pitch of each line.
Yes. Eleven v4 speaks more than 90 languages, and a Seedance prompt can quote a line in another language and name the audio language, as one residency film did for a line in Portuguese.
Make the line once, then let every shot speak in it. Your sheets, voices and takes stay on one canvas.
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