패널 1: 상자
Jaime Yao 감독의 A Proper Introduction
AI로 만화 연재물을 만들려면, 이야기를 네 개의 비트로 작성하고, 각 비트를 패널로 스케치하고, 스케치를 한 줄로 배치하여 읽기를 테스트한 다음, 이미지 모델이 각 스케치를 완성하게 하고 글자를 넣으세요.

만화 연작을 만드는 방법에 대한 대부분의 가이드는 패널에 대한 조언에서 멈추고, 대부분의 AI 도구는 텍스트 프롬프트에서 시작하여 프레이밍을 우연에 맡깁니다. Flick의 인하우스 영화제작자 Jaime Yao는 그 반대 방향으로 작업합니다: 5분 45초 단편 A Proper Introduction의 공개 캔버스에 있는 896개의 프롬프트 이미지 중 269개는 제공된 스케치를 레퍼런스로 명시합니다. Jaime은 이 스케치들을 영화를 기획하기 위해 만들었고, 우리는 그 방법을 보여주기 위해 네 개를 한 줄로 배치했습니다. 이 가이드는 각 스케치와 모델이 그것으로부터 만든 결과물을 나란히 보여주며 8단계로 안내합니다.
| 파트 | 정의 | 기능 |
|---|---|---|
| 패널 | 액자로 구분된 하나의 그림 | 이야기의 한 장면을 담습니다 |
| 거터 | 패널 사이의 간격 | 시간의 흐름을 표시합니다 |
| 말풍선 | 대사를 감싸는 도형 | 누가 말하는지 알려주며, 순서대로 읽습니다 |
| 캡션 | 내레이션이 담긴 상자 | 시간, 장소 또는 생각을 전달합니다 |
| 펀치라인 | 마지막 박자 | 그 이전의 모든 것을 전환하거나 완성합니다 |
스트립으로 배치된 네 개의 스케치
Jaime Yao 감독의 A Proper Introduction
Jaime Yao 감독의 A Proper Introduction
Jaime Yao 감독의 A Proper Introduction
Jaime Yao 감독의 A Proper Introduction
행과 패널 제목은 우리가 붙인 것입니다: Jaime은 이것들을 영화 기획 스케치로 만들었습니다.
모델이 각 스케치로부터 만든 것
Use the provided composition sketch as the only composition reference. Use the provided toy reference as the only subject reference. Generate a photoreal live-action image. Pure top-down overhead shot. Composition 100% exactly match the provided composition sketch. Camera angle 100% exactly match the provided composition sketch. Framing 100% exactly match the provided composition sketch. A small knight toy stands inside an open cardboard box. The knight toy’s helmet shape, armor silhouette, body proportions, metallic material, pink engraved ornamental details, rope, anchor, and overall toy appearance 100% match the provided toy reference. The subject is clearly a toy figure. The toy stands upright in the center area of the box. The box is an open-top apricot cardboard box placed on the ground. The box has a long rectangular proportion, with width greater than height and height greater than depth. The material is matte apricot cardboard with clearly visible fiber texture. The box has a clean open rim, with visible interior space, inner walls, cardboard thickness, and realistic folded corner construction. The exterior of the box carries a simple printed castle toy motif in a slightly darker apricot-brown tone. The interior of the box is plain apricot cardboard. A pair of adult hands and part of the forearms are visible around the box, following the composition sketch. The visible clothing is a gray knit sweater. The sweater has a soft wool knit texture and a simple everyday appearance. The hands, sleeves, and arm placement 100% follow the sketch. The box is resting on pale gray concrete ground. The concrete surface is flat and even. The concrete shows light usage marks, subtle dirt, very faint hairline cracks, clearly visible poured concrete joint lines, and a small number of scattered dry leaves. The ground texture is clearly readable from the overhead view. The lighting is outdoor morning light. Early morning sunlight falls diagonally across the frame from above. The light has a natural warm tone. The box, toy, hands, and leaves all cast clear but soft morning shadows. The shadow direction is consistent and reads as a low-angle morning sun. The light is bright and natural, with clean outdoor air. The overall image feels like a real outdoor morning photograph. The overall image reads as a clean and clear pure overhead shot. The box remains the main shape in the frame. The toy is clearly readable inside the box. Realistic cardboard texture, realistic toy metal texture, realistic sweater texture, realistic concrete texture, subtle film grain, slight sensor noise, mild lens softness, very subtle chromatic aberration, natural imperfect real-camera rendering.
Use the provided sketch as the only composition reference. Use the provided man reference as the only face, body, and clothing reference. Use the provided knight toy reference as the only toy reference. Use the provided box reference as the only box reference. Convert the image into photoreal live-action. Composition 100% exactly match the provided sketch. Camera position 100% exactly match the provided sketch. Framing 100% exactly match the provided sketch. This is a low-angle close shot inside the home office. The man sits behind the desk, looking down at the little knight toy in his hand. The man’s face is visible. The man’s facial structure, age, hairstyle, skin tone, and body proportions 100% match the provided man reference. The man wears a gray-blue knit sweater, with the material, color, and loose everyday fit matching the provided man reference. One hand holds the little knight toy. The back of the little knight toy faces the camera. The helmet, armor silhouette, drawing tube on the back, metal material, and pink engraved ornamental details of the toy 100% match the provided knight toy reference. The man looks at the toy. The lower foreground is an apricot open-top cardboard box. The box position, visible height, and frame coverage 100% match the provided sketch. The box is a lidless open-top cardboard box. Only the outer side wall and upper rim of the box are visible. The box is heavily out of focus, reading only as a soft apricot cardboard foreground shape. Do not emphasize box construction details. On the right side of the frame is the back of a black computer monitor. The monitor has a silver stand. The monitor position, size ratio, and blocking relationship 100% match the provided sketch. The monitor remains slightly out of focus. A black office chair sits behind the man and behind the desk. The chair has a wide rounded black backrest. The backrest material is black fabric or matte black woven material. The chair has black plastic armrests on both sides. The dark shape visible near the lower part of the frame is part of the office chair armrest. The office chair remains slightly out of focus as midground furniture. The background is a muted olive / gray-green home office wall. Behind the man is a window with white trim and white muntin bars. The window occupies the background behind the man. Outside the window, tree branches and leaves are visible. The outdoor branches and leaves are heavily out of focus, reading only as soft green and brown light shapes. The lighting is strong window backlight. Intense early morning sunlight enters from the window behind the man. The window area is very bright with obvious soft white bloom. The window frame edges, head outline, shoulder outline, finger edges, and toy metal edges catch bright backlit rim light. The little knight toy’s metal edges catch strong warm highlights. The front of the man’s face and sweater stay in darker indoor shadow. The room remains mostly dim, with the window as the brightest light source. Strong light contrast and visible backlight bloom. Focus on the little knight toy and the fingers holding it. The toy back, drawing tube, and finger contact area are sharp. The man’s face is slightly softer. The foreground box is heavily out of focus. The computer monitor is slightly out of focus. The office chair is slightly out of focus. The outdoor branches and leaves are heavily out of focus. realistic knit sweater texture, realistic skin texture, realistic toy metal texture, realistic cardboard color blur, realistic monitor material, realistic black fabric office chair texture, strong backlight bloom, subtle film grain, slight sensor noise, mild lens softness, very subtle chromatic aberration, natural imperfect real-camera rendering.
Use the provided sketch as the only composition reference. Use the provided man reference as the only character and clothing reference. Use the provided knight toy reference as the only toy reference. Convert the image into photoreal live action. Composition 100% exactly match the provided sketch. Camera position 100% exactly match the provided sketch. Framing 100% exactly match the provided sketch. This is a close shot inside a modest American home office. A man in a gray-blue knit sweater is seated in front of a window. His facial structure, hairline, skin tone, and sweater texture match the provided man reference. He holds a sketchbook in one hand and a pencil in the other hand. He is looking downward at the sketchbook while drawing. The sketchbook is angled toward the camera. The visible page stays mostly simple. A small knight toy appears in the foreground near the lower right area of the frame, positioned against the near edge of the sketchbook. The toy is shown from the back. The helmet shape, armor silhouette, pink engraved ornamental pattern, and the drawing tube on the back 100% match the provided knight toy reference. The toy is clearly visible as a small foreground figure. Behind the man is a white-framed window with white muntins. Outside the window, tree branches and leaves are visible. The branches and leaves are heavily out of focus and read only as soft green and brown bokeh. The outside view reads only as soft defocused color and light. Strong early morning sunlight enters from the window behind the man. The shot uses strong window backlight. The window area is very bright. There is obvious soft white bloom around the bright window. Bright rim light appears along the window frame edges, the man’s head outline, shoulder outline, finger edges, the sketchbook edge, and the metal edges of the knight toy. The light feels like strong morning sunlight from behind. The wall color is muted olive / gray-green. The overall color palette is soft, warm, and natural. Realistic skin texture, realistic knit sweater texture, realistic paper texture, realistic pencil texture, realistic metal toy texture. Subtle film grain, slight sensor noise, mild lens softness, very subtle chromatic aberration, natural imperfect real-camera rendering.
Use the provided sketch as the only composition reference. Use the provided knight turnaround sheet as the only design reference for the tabletop knight figurine. Use the provided knight pencil sketch as the only reference for the sketchbook drawing content. Generate a realistic top-down tabletop scene. Composition 100% exactly matches the provided sketch. Camera angle 100% unchanged. Framing 100% unchanged. Object placement relationships 100% unchanged. Show a close top-down view of a warm medium-brown wooden desk. The entire tabletop is illuminated by morning sunlight. Morning sunlight falls diagonally across the desk and creates a natural bright sunlit area on the wooden surface. The sketchbook is placed in the upper area of the frame. The tabletop knight figurine is placed in the lower-right area of the frame. The size relationship between the sketchbook and the figurine 100% follows the sketch. The sketchbook is open flat, with page orientation matching the sketch. The sketchbook page shows the provided knight pencil sketch, and the drawing appears upside down in the frame. The drawing remains clearly readable and looks like a refined graphite pencil sketch. The tabletop knight figurine 100% matches the provided knight turnaround reference. Show only the parts of the figurine that are actually visible from this top-down view. Do not proactively add design elements that are not visible from this angle. The figurine is the main sharp focus subject on the desk. Focus is on the figurine. The sketchbook is slightly softer than the figurine but still clearly readable. Show real wood grain on the desk surface. The morning sunlight is bright and natural. The overall lighting feels like a quiet real morning interior. The image should have a realistic photographic feeling. Preserve real material detail. Preserve slight depth of field. Preserve subtle film grain. Preserve slight lens softness. The final result should look like a real photographed top-down desk scene, focused on the knight figurine in the lower-right area and the upside-down sketchbook drawing in the upper area.
영화는 실사가 필요했기 때문에 네 장면 모두 사실적입니다; 스트립의 경우, 동일한 스케치를 유지하고 아래 단계에서 보여주듯이 그려진 마무리를 요청하세요.
1단계
그림을 그리기 전에 아이디어를 설정, 전개, 전환, 결말로 나누세요. 만화 스트립은 하나의 작은 사건을 담을 공간만 있고 마지막 컷에서 그것을 완결해야 하기 때문입니다.

2단계
각 비트를 카메라와 인물이 배치된 러프 프레임으로 그리세요. 스케치는 모델이 대신 결정하기 전에 프레이밍과 스케일을 정하기 때문입니다.

3단계
그림을 그릴 수 없다면, 이미지 모델에 비트의 스토리보드 스케치를 요청하세요. 단순한 선화는 완성된 그림보다 판단하고 변경하기 더 빠르기 때문입니다.

Use the provided small knight character reference as the only character reference. Generate a simple storyboard sketch. Hand-drawn storyboard sketch look, mainly line work with a small amount of simple shading, not too detailed. The camera is extremely low, almost touching the floor. The shot looks closely toward the lower part of a huge interior door. The composition focuses on the bottom of the door, the door edge, the floor, and the narrow door gap. The door occupies most of the frame and creates a strong oppressive scale. Show only the lower section of the door. The tiny knight stands near the bottom edge of the door. He grips the edge of the door with both hands and pulls it open with effort. His body leans backward clearly, and his feet brace against the floor. The action focus is visible strain. The gap is narrow, but it is clearly readable that the door is being pulled open little by little. A small area of sky-blue interior wall is visible through the gap. The wall on the outer side of the door is olive green. The door is an aged light-ivory wooden door. A small patch of sunlight falls on the floor and the door edge. The core of the image is the strong scale contrast between the huge door and the extremely tiny knight. The shot should read immediately as: the tiny knight is struggling at the bottom of the door to pull it open.
4단계
나중에 완성하는 모든 패널이 해당 시트에서 캐릭터를 복사하기 때문에, 흰색 배경에 정면, 측면, 후면 뷰를 포함한 각 캐릭터별 시트를 만드세요.

Create a full character turnaround and expression sheet for Mila based on this reference image. Layout: top row shows 4 full-body poses in a row: FRONT, 3/4 FRONT-RIGHT (body at 45 degrees), SIDE (profile), BACK. Bottom row shows 6 facial expression close-ups: HAPPY, SAD, SURPRISED, ANGRY, CURIOUS, LAUGHING. Keep her exact design from the reference: blue bob hair, red/orange skin, yellow spacesuit/jumpsuit, blue boots/shoes. Outlines only at joints and where different colors meet, no heavy interior outlines within same-color areas. Flat 2D illustration style, tricolor blue yellow and red/orange palette, white background. Label each pose and expression. Title: "Character Turnaround: Mila".
5단계
만화의 농담은 대개 표정에서 완성되고 시트를 사용하면 새로운 감정으로 같은 얼굴을 요청할 수 있기 때문에, 스트립에 필요한 표정을 격자로 만드세요.

Create a professional character expression sheet for the gaunt old tailor man in Image 1, using his exact face, hair, and features. Show 6 different emotions in a 3x2 grid, each a head and shoulders bust portrait on a plain warm light gray seamless background. The 6 emotions are: 1) Worried and anxious, 2) Quietly determined, 3) Sad and defeated, 4) Surprised and wide-eyed, 5) Bitter and grumpy, 6) Rare warm smile. Match the exact stylized cartoon painterly style of Image 1: hand-painted textured brushwork, angular exaggerated proportions, large wide expressive eyes with dark circles, swept-back grey hair, muted earthy teal and ochre palette, bold graphic shapes. Same identical face and hair in every panel. Label each panel with the emotion name below it. Bust portraits only, no full body.
6단계
각 스케치를 구도 레퍼런스로 모델에게 제공하고 드로잉 완성을 평범한 말로 설명하여, 선택한 프레이밍은 그대로 유지하면서 선, 색상, 조명을 추가하도록 하세요.

Use the provided base image as the exact composition reference. Composition 100% exactly match the provided base image. Camera position 100% unchanged. Framing 100% unchanged. Perspective 100% unchanged. Scale relationships 100% unchanged. Object placement 100% unchanged. Floor layout 100% unchanged. All floorboard seam lines 100% exactly match the provided base image. All light shapes and all shadow shapes 100% exactly match the provided base image. Convert the entire image into a hand-drawn colored concept sketch. The image reads as a refined storyboard sketch or previsualization sketch made by hand. Keep all objects and all proportions exactly the same, but redraw everything as a sketch with visible hand-drawn linework and visible drawing texture. Use confident pencil and ink linework, visible sketch strokes, visible edge variation, rough construction marks, and hand-drawn contour lines. Add soft colored pencil, gouache, or marker-style color blocking over the drawing. Keep the color palette simple and readable. The wall remains light blue. The floor remains warm off-white wood. The bed remains dark brown wood. The toy ball remains orange-red. The distant toy blocks remain simple colored blocks. Preserve the exact lighting direction from the provided base image. The strong sunlight still enters from above and creates the same large bright floor shapes and the same large shadow shapes. Keep the lighting information clear and readable as painted light and shadow masses inside the sketch. The image should feel like a hand-made color sketch for a film frame, with simplified surfaces, visible drawing decisions, visible paper texture, slightly uneven hand-applied color, and clear separation between line, color, light, and shadow.
7단계
편집 프롬프트에서 무엇이 그대로 유지되어야 하는지 명시하여 잘못된 디테일을 수정하세요. 그러면 하나의 잘못된 카운터나 손 때문에 마음에 드는 패널을 포기할 필요가 없습니다.

Change the kitchen countertop / front counter so it has a squared off rectangular shape with straight edges and sharp corners, instead of the current rounded curved edge. The counter should read as a clean straight rectangular block running across the front. Keep everything else exactly the same: the flat 2D pastel cartoon style, the blue-haired red-skinned woman in yellow tasting soup, the small blue cat-suit character, the steaming pot, the cabinets, hanging pans, wall chart and lighting all unchanged.
8단계
이미지 모델에 정확한 단어와 위치를 지정한 다음 각 글자를 확인하고 패널을 한 줄로 배치하세요. 레터링은 스트립이 눈에 띄게 잘못될 수 있는 마지막 단계이기 때문입니다.

metti in basso al centro: Written & Directed By Katrin Ann Orbeta Hand-drawn 2D animation, illustrated storybook, cozy retro-futuristic sci-fi, warm pastel palette, soft sepia linework, vintage children's book, gentle golden light, whimsical, nostalgic, cozy spaceship interior, cinematic parallax, subtle atmospheric animation. Negative Prompt photorealistic, 3D CGI, realistic rendering, glossy surfaces, hyper-detailed textures, anime, manga, thick black outlines, neon colors, high contrast, dark horror mood, dramatic lighting, fast camera movement, excessive motion, shaky camera, realistic modern kitchen, futuristic cyberpunk aesthetic, visual clutter.
Flat 2D animation style, soft semi-visible outlines로, 작은 패널 크기에서도 명확하게 읽힙니다.Katrin Ann Orbeta 감독의 Mila & Sasa
hand-painted painterly cartoon illustration style, gouache texture로, 스트립에 동화책 같은 느낌을 부여합니다.Simay Ezer Pekcan 감독의 Happy Souls Alive
more painterly and watercolor로, 선이 적고 레터링이 거의 없는 부드러운 스트립에 적합합니다.Sue Ellen Zhang 감독의 Finishing Touch
Line-art woodcut illustration style, limited blue color palette를 명시하며, 진지한 스트립에 적합합니다.Jaime Yao 감독의 In Our Time
대부분의 일간 만화 스트립은 3~4개의 패널을 사용하며, 이는 설정, 반전, 펀치라인을 담기에 충분합니다. 단일 패널은 하나의 시각적 농담에 적합하고, 긴 페이지는 여러 씬이 있는 스토리에 적합합니다.
일상적으로는 같은 의미로 사용됩니다. 대사가 있는 짧은 연속 그림 패널로, 주로 유머러스한 내용입니다. 코믹 스트립은 미국에서 더 흔한 용어이고, 카툰 스트립은 영국에서도 널리 사용됩니다.
네. 이미지 모델은 하나의 프롬프트에서 전체 스트립을 그리거나 스케치와 레퍼런스 시트로 각 패널을 완성할 수 있으며, 두 번째 방식은 프레이밍과 캐릭터에 대한 더 많은 제어권을 줍니다. 스토리 작성, 프레임 선택, 모든 글자 확인은 여전히 본인이 해야 합니다.
정면, 측면, 후면 뷰와 표정 행을 포함한 레퍼런스 시트를 만든 다음, 각 패널 프롬프트에 첨부하세요. 매번 같은 단어로 의상을 설명하고, 잘못된 부분이 있으면 패널을 다시 생성하지 말고 세부 사항 하나만 수정하세요.
프롬프트에 정확한 단어를 따옴표로 넣고, 어느 패널에 속하는지 말하며, 각 줄을 짧게 유지하세요. 결과에서 철자를 확인한 다음, 잘못된 단어는 편집 프롬프트로 수정하거나 레이아웃 앱에서 글자를 추가하세요.
글쓰기부터 시작하세요. 비트와 대사가 스트립의 성공 여부를 결정하기 때문입니다. 그런 다음 이미지 모델에게 각 비트의 단순한 스토리보드 스케치를 요청하고, 이를 조정한 후 모델이 완성하도록 하세요. 몇 개의 거친 선만으로도 레이아웃 레퍼런스로 사용할 수 있습니다.
Flick에서 신용카드 없이 무료로 시작할 수 있으며, 무료 크레딧으로 Nano Banana Pro 같은 이미지 모델로 패널을 만들거나 편집할 수 있습니다. 이후 패널을 애니메이션화하려면 비디오 모델이 필요하며, 대부분은 유료 플랜에 있습니다.
네. 완성된 각 패널을 이미지-비디오 모델로 애니메이션화하고, 카메라를 고정한 다음 움직이는 몇 가지 요소의 이름을 지정한 후, 읽는 순서대로 클립을 편집하세요. 이러한 형식을 모션 코믹이라고 하며, 그 위에 음향 효과와 음성을 추가할 수 있습니다.
이 페이지의 모든 프레임과 프롬프트는 위에 나열된 영화의 공개 캔버스에서 가져온 것이며 해당 영화 제작자에게 크레딧이 표시됩니다. Flick TV에서 Flick으로 제작된 더 많은 영화를 감상하세요.
비트를 작성하고, 패널을 스케치한 다음, 하나의 캔버스에서 모든 패널을 완성하고 레터링하세요.
무료로 사용해 보세요. 신용카드가 필요하지 않습니다.
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