My Radar Apology,Mila 的声音
Mila & Sasa 使用文字转语音制作了这条台词,然后将其附加到至少三个镜头中,两次作为 Mila 的声音,一次作为她的口头回复。
Katrin Ann Orbeta 执导的《Mila & Sasa》
使用文本转语音为每个角色制作一条语音,然后让每个镜头都以相同的语音说话,与你的影片在同一画布上。

一个在每个镜头中外观相同但声音各异的角色,其对影片的破坏力比糟糕的剪辑更快,而大多数语音工具止步于从未进入画面的音频文件。AI角色语音生成器通过为每个角色提供一个可供所有镜头重复使用的声音,或者将声音如此精确地写入提示词以使视频模型以相同方式构建它,来解决这个问题。我们研读了4条Eleven v3语音线和来自8部Flick影片的15个说话镜头背后的提示词,其中大部分来自2026年夏季电影人驻留计划。本页面展示了每条语音线和镜头及其确切的提示词、它们共享的六个习惯,以及为你自己的角色赋予声音的四个步骤。
| 您想要 | 在 Flick 中使用 | 功能说明 |
|---|---|---|
| 作为音频片段的口述台词 | 文字转语音,使用 Eleven v3 或 Eleven v4 | 为一位或多位说话者朗读台词,支持音频标签如 [relief] 来表达情感 |
| 使用已有语音生成新的语音 | 文字转语音,使用 Seed Audio 1.0 | 从您附加的最多三个参考片段中克隆语音 |
| 角色以该语音说话的镜头 | 全方位参考,使用 Seedance 2.0 或 MiniMax H3 | 将语音片段作为参考,同时生成画面和语音 |
| 能朗读录制台词的静态肖像 | 角色对话,使用 Kling AI Avatar v2 | 根据您提供的音频让图像中的面部动起来 |
Mila & Sasa 使用文字转语音制作了这条台词,然后将其附加到至少三个镜头中,两次作为 Mila 的声音,一次作为她的口头回复。
Katrin Ann Orbeta 执导的《Mila & Sasa》
为 Mila & Sasa 生成的 19 条文字转语音台词之一,这是一部动画短片,两位主角都使用最初通过文字转语音制作的声音说话。
Katrin Ann Orbeta 执导的《Mila & Sasa》
00:05镜头的提示词
Use @Using the provided character reference: the young woman with… as the start frame. Locked camera. The camera stays fixed, with only natural small bumps and sway from the moving wagon. The girl leans slightly forward, lightly rests her hand on the window edge, keeps looking out the window, and speaks the content of [relief] We are finally here.. No background music.这条台词命名了其语音片段 @Maya's Warning Label,两个句子之间的 (beat) 让 Vivi 在第二个问题前停顿。
In the hospital room @Frame at 6.1s, Vivi @Vivi Lovell Character Sheet stands in front of the door. Extreme close up on Vivi's face, with the door out of focus behind her. The color drains from her face, not literally, just figuratively. VIVI in voice @Maya's Warning Label : "You... You killed someone?" (beat) "To give me one more day?"
Vivi 和 Death 各有自己的语音片段,在每条台词上再次命名,这样 Seedance 就知道四条台词中每条由哪个声音说出。
Still standing outside the rural street @Rural Street at Dusk. Medium two shot. Death @Death Character Sheet, 6'5" tall, handsome, wings at his back, is on the left of the camera, Vivi @Vivi Lovell Character Sheet, 5'3", stands on the right of the camera. They are standing in front of each other and facing each other. VIVI is looking up at Death as she speaks: "You don't know?" in the voice of @Maya's Warning Label. DEATH replies: "I've never went against it." in the voice of @Flova Crop Between 00 11 000 00 15 000 202607311259 8394c4 (1). The hopelessness disappears from VIVI's expression. A grin slowly spreads across her face. Death notices immediately and narrows his eyes. VIVI: "Never?" in voice @Maya's Warning Label. DEATH: "Never." in voice @Flova Crop Between 00 11 000 00 15 000 202607311259 8394c4 (1).
当参考素材提供了声音时,35个词的提示词就足够了:它从一个片段中提取Lady Caerwyn的声音和口音,然后只给她两个词。
Reference Lady Caerwyn's appearance from @Lady Caerwyn, After Flight @Lady Caerwyn Full-Body Three-View. She's in @ACT0 shot1.3 running away from something. Reference her voice and accent from @Rosemary and Pansies. she says : Please, please.
每个男人的声音和口音都来自他自己的片段,然后每一行都获得书面指导:之前的呼吸、中间的停顿、结尾的下降。
Aurel's appearance match @Untitled Image @Untitled Image 100%. Reference Aurel's voice and accent from @Marsh Warning (1). Aldred's appearance match @Untitled Image @Untitled Image 100%. Reference Aldred's voice and accent from @Boy In The Fen (1). Camera: one continuous handheld shot. Start frame matches @Aurel and Aldred on the Track 100%. The camera begins by following Aurel and Aldred slowly toward frame right from a short distance away. The follow is imperfect and human, with clear handheld presence throughout: visible footstep bob, irregular body sway, small balance corrections, and slight reframing as the operator walks through wet uneven ground. The camera movement is steady in intention but physically unstable from walking. As Aurel and Aldred continue forward, the camera gradually falls behind them, slows down, and eventually comes to a stop. After stopping, the camera keeps the same viewing direction while the men continue walking away toward frame right and gradually leave the frame. The large foreground tree remains central in the composition, and the horse remains in the left half of the frame area as it follows behind them. No cuts, zooms, push-ins, or pull-outs. Keep Aurel, Aldred, the horse, their clothing, equipment, scale, environment, lighting, and starting positions 100% matched to @Aurel and Aldred on the Track. Aurel and Aldred continue walking toward frame right at a steady, unhurried pace. Keep their relative spacing consistent. The horse follows behind them naturally rather than staying locked to them. It lags slightly, lowers its head once to casually mouth / nibble at grass near the path, then continues walking and follows after them again. Its movement remains calm and ordinary. Aldred speaks first: “Theo-dred is gone.” Aldred takes a small breath before speaking. His voice is low and slightly worn, at a natural conversational volume. He says “Theo-dred” carefully, then lets a very short pause fall before “is gone.” The final two words are quieter and slightly slower, ending with a downward, subdued cadence. After Aldred finishes, Aurel waits for a brief half-beat before replying: “The young hunter.” Aurel’s voice is calm, low, and even. He speaks the line slowly enough to sound like recognition rather than an immediate response. Slight weight on “young.” The final word “hunter” falls gently in pitch and volume. After Aurel finishes, Aldred answers: “Aye, Freya’s betrothed.” “Aye” comes after a small exhale, low and firm. He continues into “Freya’s betrothed” without rushing, with a little more weight on “Freya’s.” A short natural pause. “The vows are this week.” His voice loses some firmness on the second sentence. He speaks slightly slower, with a small breath audible before “this week.” The final words are quieter, with the pitch falling naturally at the end. Quiet, matter-of-fact delivery with natural pacing. As Aldred’s final line continues, the camera has already slowed and then stopped. Aurel and Aldred keep walking toward frame right and gradually leave the frame, while the shot remains behind with the tree, the fog, and the horse still present in the environment. Audio: wet footsteps through mud and fallen leaves, noticeable cloth and leather movement from walking, subtle horse breathing, tack movement, and soft hoof sounds. The horse may briefly rustle vegetation as it lowers its head. Light wind in the damp woodland. Dialogue remains clear in the foreground. No background music.
每位家长的外貌和声音来自不同的参考素材,妈妈的单个词"Don."通过"like in @Mom Voice"与她的片段关联。
Use @Mom Character Sheet Final as the visual reference for Mom. Use @Dad Character Sheet Final as the visual reference for Dad. use @Mom Voice as reference for what mom's voice sounds like. use @Dad's Voice as reference for what Dad's voice sounds like. use @Dad's phone as the visual reference for the phone. use @S1 CU MOM Wonder 3 for shot 1 use @S1F for shot 2 Use @S1E for shot 3 Three shots with hard cuts. Action: Shot 1 — close-up on Mom. She subtly shakes her head, a controlled expression of quiet disapproval, then turns her gaze to frame right with a very hard expectant look. Hard cut to Shot 2 — over-the-shoulder on Mom, matching her turned position from Shot 1. Dad is in the foreground, slightly out of focus, busy working his fork through his salad, lifting a bite and eating, gaze down on his plate, completely elsewhere. Mom clears her throat deliberately. She says in her American accented voice like in @Mom Voice : "Don." Hard cut to Shot 3 — over-the-shoulder on Dad as he takes another bite of salad and chews. He looks up slowly and makes eye contact with Mom across the table. Blank expression as he chews — nothing registering. He's not sure what she's talking about. A beat. Cut back to shot 2: mom gives dad a hard expectant look, commands him with her eyes. CUT BACK TO shot 3: Something shifts behind dad's eyes. He gets it. He says, "oh, right." He quickly swallows, sets his fork and knife down on the plate, takes his phone out of his pocket and says to it: "Call Becka Babysitter." He sets the phone face-up on the table. We can see a dialing user interface pop up on the phone. The dial tone begins ringing through the phone speaker. He looks up toward frame right with an expectant expression, waiting. Camera: static entire time. Style: David Fincher — clinical, precise, methodical, voyeuristic. 35mm film emulation, halation, bloom, shallow depth of field with hexagonal bokeh. Audio: no music, no score. the ambient clink of cutlery on plates, quiet dining room tone. Dad's fork scraping the salad bowl, the sound of chewing, Mom's deliberate throat clear, her measured delivery of "Don." Dad's chewing close on the mic, the beat of silence as recognition dawns, his swallow, the soft clatter of utensils being set down, his casual voice command to the phone, the phone being placed on the table, the dial tone ringing through the small speaker, the ambient dining room silence around it. Forbidden: no white blobs on the character's faces.
My Radar Apology片段作为Mila的声音返回到三行新台词下,因此她听起来像是自己在说片段中从未说过的话。
Start and maintain background @Mila in Spaceship Interior 100%. Mila's appearance @Mila con Zaino Giapponese, Senza Ombre 100% and expressions @Mila - Espressioni del Viso. Mila's voice @My Radar Apology. Sasa's appearance @Sasa con Zaino Giallo e Pistola Laser 100% and expressions @Sasa - Espressioni Facciali 100%. Remove guns from Sasa. Remove any glow form the characters. Sasa's voice @Mother's Old Spaceship. 2D hand-drawn animation. Sasa is smaller than Mila. Tart looks like this @Mila con Crostata. Do not take this image background. The tart is 90% smaller. No glow on their heads. Preserve reference style and character identity. CAMERA: 2 shots, 1 hard cut. SHOT 1 — Medium close-up, 3/4.Mila and Sasa sit side by side on the top of the spaceship. Mila in front then Sasa beside her. Mila holds a tart sliced into 6 pieces. In the center the tart the star spice in the center. Sasa, happy for Mila with deep warm paternal male voice: “What were the odds we'd find your mother's old spaceship?” Mila turns to him, calm, visibly happy, smiles softly: “I’ve found my star-shaped spice.” Close up - Mila takes a slice with the star spice on top of the slice and gives a bite to it and closes her eyes. The tart has 5 slices left. She closes her eyes tasting the tart. Close up of Mila with closed eyes and and tasting the tart, she opens her eyes and looks up the sky. Her expression becomes quietly hopeful: “But I have to find her among the stars.” AUDIO: Natural dialogue, no overlap. Sasa's voice is deep, warm and human, never robotic. Mila has natural voice, never robotic. No music. No sound. Hand-drawn 2D animation cozy retro-futuristic sci-fi, warm pastel palette, soft sepia linework, vintage children's book, gentle golden light, whimsical, nostalgic, cozy spaceship interior, cinematic parallax, subtle atmospheric animation.
试镜是一个静态特写,带有环境音且没有音乐,它将声音隔离出来,这样你可以在角色有场景之前判断"威严沙哑"的效果。
use @VP as the man. Action: close up on the man in a grey room. He says with a commanding gruff voice, "Hi my name is V.P. and this is my voice." Audio: no music. room tone. Style: screen test. Camera static.
同一部影片用一行台词和"a stern American corporate voice"测试了妈妈的声音,后续提示词中引用了一个名为@Mom Voice的参考。
use @Mom Character Sheet Final as the woman. forbidden: white blobs over the character's face. medium shot: The woman is in a studio with a white backdrop, looking directly at camera. She says, with a stern American corporate voice, "hi my name is mom and this is my voice." Style: Hollywood screen test. Camera: Locked off static. Audio: No music. No sound effects. Woman's voice is captured naturally as if in a room with the appropriate reverb.
声音锁定在一段话中设定年龄、音调、口音和麦克风,而"Speak exactly these words and no others"使倒计时不受即兴发挥的影响。
Create an exactly 15-second, 24 fps, 2.39:1 cinematic video with synchronized dialogue audio.. Voice lock: identical older male low natural baritone, neutral American state-broadcast English with faint old Mid-Atlantic precision, clipped consonants, slight dry rasp. Controlled urgency builds with each number, but he never turns into a sports announcer and never shouts. Each number is fully intelligible and separated by silence. Close mono microphone, light analog saturation, faint CRT hum, no music, ticking, crowd, gate, or action sound. HE SAYS COUNTING IT DOWN IN AN EPIC WAY “Five…” “four…” “three…” “Two…” “One.” The first three numbers flow as one grave countdown phrase; the longer gaps before “Two” and “One” make the pressure unbearable. Let urgency enter the breath but keep the volume controlled. Speak exactly these words and no others: “Five… four… three… Two… One.” Do not add, omit, repeat, paraphrase, or caption any word. No subtitles, numerals, clock graphic, title, logo, watermark, other voice, cutaway, sound effect, or music.

两名劫匪都带着德克萨斯口音说话,他冷静而冰冷,她则兴高采烈,因此两个声音不仅因说话人而异,还因态度而不同。
Use the provided close shot as the direct first frame and the provided wide shot as the direct final frame. Create a realistic live-action cinematic shot that performs a smooth continuous dolly back from the first frame to the last frame. Start relatively close on the two gangsters, framed roughly from above the chest upward, then gradually pull back until the shot fully matches the provided wide final frame and reveals the whole restaurant, the hostages, and the right-bottom male victim. Keep the same luxury rooftop restaurant at night, floor-to-ceiling window, city lights outside, warm practical lighting, and premium ARRI Alexa 35 film realism. The male gangster carries a revolver and delivers his line in a calm, cold, threatening Texas drawl: “Everybody cool, this is a robbery.” The female gangster carries a pistol and is more manic, gleeful, and excited by the fear around her; after a man screams, she says in a thick Texas drawl, with deranged enjoyment, “Or everybody dies!” During the pullback, diners around them panic and scream. Near the end of the dolly back, the man in the bottom-right corner of the final wide frame cries out, “Oh my God!” and the female gangster immediately turns and shoots him. After the shot, more people scream. Keep the male gangster emotionally controlled and dangerous; keep the female gangster wild, delighted, and intoxicated by the terror she is causing. No music, no score, only dialogue, screams, gunshot, and natural room tone. Preserve photorealism, true anatomy, realistic gun handling, believable performance, and a continuous smooth camera move from the close first frame to the wide final frame. 无音乐
设置"音频语言:葡萄牙语"并用葡萄牙语引用该台词,会得到该语言的惊恐呼喊,恐惧感融入到表达中。
Style: Hand-drawn 2D animation, richly painted gouache and watercolor texture, cel-shaded character over a highly detailed painted background, confident linework with painterly edge variation — not vector-clean, not stiff — natural daylight lighting, warm and soft, animated on twos at 12 frames per second, every frame independently hand-redrawn with visible line jitter and boil, no 3D render, no CGI smoothness, no motion blur, no literal camera lens vocabulary. MÃE DE DÚRÓ as character reference — (@ImageMae) exact 1-to-1 face, white embroidered blouse, olive-green wrapped skirt with woven sash, gold headwrap, gold necklace pendant, gold earrings and bracelets, warm brown skin tone, matching the reference sheet precisely. CASA DE DÚRÓ as background environment reference — (@ImageCasa) exact 1-to-1 layout, yard, and surrounding trees. Off-center framing mandatory. Every frame must show continuous, clearly visible motion throughout. Action Sequence: Medium shot, off-center, the mother standing in the yard behind the house, her posture tense and alert. Her head turns quickly, scanning the tree line at the edge of the clearing, worry etched clearly across her face. She cups one hand near her mouth and calls out, urgent and afraid, her voice carrying real panic: "DÚRÓ, TÁ INDO PARA ONDE?!" Her body leans slightly forward as she shouts, the fabric of her skirt and headwrap shifting with the sudden movement. Warm natural daylight falls across the yard, leaves rustling gently in the background breeze, grounding the scene firmly in the real world. CONSTRAINTS: MÃE matches (@ImageMae) exactly 1-to-1; environment matches (@ImageCasa) exactly; off-center framing, no centered symmetry, no direct head-on pose; her expression and body language read as urgent, frightened, searching — not calm; natural daylight palette only, no mystical or aged-gold tones; avoid jitter, avoid bent limbs, avoid identity drift, avoid chaotic composition; no text, no watermark. Audio language: Portuguese. Dialogue: mother shouts "DÚRÓ, TÁ INDO PARA ONDE?!" with visible worry and urgency in tone and delivery. SFX: rustling leaves, distant birds falling silent, tense ambient hush. duration: 10s (single continuous shot — force explicit duration, do not leave automatic)

语音一致性还通过仅输入的台词"啊,我们终于到了"制作了马车镜头,与使用文本转语音台词的片段相邻。
Locked camera. The camera stays fixed, with only natural small bumps and sway from the moving wagon. The girl leans slightly forward, lightly rests her hand on the window edge, keeps looking out the window, and cheers "ah, we're finally here." No background music.
在台词本身上标注声音来自哪个片段,并说明是否也带有口音,这样模型就不会将一个角色的声音用于另一个角色。
Reference her voice and accent from @Rosemary and Pansies.
即使附加了片段也要添加简短描述,因为用文字描述的年龄、温度和节奏可以在台词偏离参考时为其提供支撑。
Deep, warm, paternal adult male voice, calm and natural.
写出每句台词的说法,包括演员从导演那里得到的呼吸、音量和音调,因为表达方式才是让声音听起来像真人的关键。
His voice is low and slightly worn, at a natural conversational volume.
当准确的台词很重要时,告诉模型只说引用的词语,不说其他内容,因为视频模型可能会添加、重复或改述词语。
在包含两个角色的场景中,排除重叠的台词并明确谁在动嘴唇,这样正确的面孔才能匹配正确的声音。
DIALOGUE: Natural pauses. No overlapping dialogue. Only the speaker moves their lips.
排除音乐和杂音效果,就像 15 个说话镜头中的 9 个那样,这样声音才能保持足够清晰以便判断并与你自己的配乐进行剪辑。
Audio: No music. No sound effects. Woman's voice is captured naturally as if in a room with the appropriate reverb.
第 1 步
生成包含正面、侧面和背面视图的角色设定图,这样每个后续承载声音的镜头也能匹配其所属的面孔。

第 2 步
在文字转语音中使用 Eleven v3 编写一句台词,添加音频标签如 [relief] 来表达情绪,并保留符合角色的版本。
第 3 步
打开全方位参考,附加角色设定图和语音台词,并在提示词中命名该台词,例如"Sasa 的声音 @Company Rule Number One",这样新词就能以该声音输出。
00:15第 4 步
将同一片段附加到该角色的每个后续镜头中,就像 Mila & Sasa 对 Company Rule Number One 所做的那样,一次作为 Sasa 的声音,一次作为他的说话台词。
00:15AI 角色声音生成器可以将书面台词转换为属于某个角色的语音。在 Flick 中,文本转语音功能生成台词,视频模型可以将该台词作为角色在每个镜头中的声音。
有的。使用 Eleven v3 或 Eleven v4 的文本转语音功能在 Flick 的 Free 套餐中每次生成需要 8 积分,注册时您将获得 100 积分,加入 Flick Discord 还可获得 200 积分。使用 Seedance 的说话镜头需要 Standard 套餐(每月 $20),而 MiniMax H3 Max 可在 Free 套餐中将语音片段作为参考。
为角色制作一条语音台词,将其作为音频参考附加到该角色说话的每个镜头中,并在每条台词旁边用 @ 名称引用它。同时用几个词描述声音,这样模型就能同时匹配声音和文字。
可以。在 Flick 中,使用 Seed Audio 1.0 的文本转语音功能可以采用最多三个语音片段,并以该声音生成新的语音,而 Omni Reference 中的视频模型可以将语音片段作为参考。仅在获得说话者许可的情况下克隆声音。
同时生成语音和画面:Seedance 可以从语音片段或描述的声音生成与视频同步的唇形语音。对于静态肖像和录制的台词,Standard 套餐中的 Kling AI Avatar v2 角色对话功能可以根据音频为面部添加动画。
可以。Eleven v3 可以读取方括号中的音频标签,例如 [relief],来设置台词的说话方式,视频提示词可以描述每条台词的呼吸、停顿和音调。
可以。Eleven v4 支持 90 多种语言,Seedance 提示词可以引用其他语言的台词并指定音频语言,正如一部驻留影片为葡萄牙语台词所做的那样。
录制一次台词,让每个镜头都用同一声音说话。你的台本、声音和镜头保持在同一画布上。
免费试用,无需信用卡。
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