[Intent & Subject] Create exactly 15 seconds, 21:9, native 2K. One Runner and one Sentinel only. Runner: single dark-haired man in soaked torn pearl-white 1980s suit with medallion, unarmed. Sentinel: single towering black-armored knight with narrow red-orange visor and exactly one double-ended poleaxe. [Motion Source] @Video1 is a depth-map video. Use its moving depth silhouettes as the exclusive choreography, blocking, attack timing and camera motion; it is not the visual look. Retarget the principal unarmed depth figure to Runner and principal armed depth figure to Sentinel, preserving rolls, evasions, throws, strikes, weapon paths, weight shifts and contact beats. Omit incidental figures. [Environment & Style] Rain-soaked black circular tower summit, wet concentric rings, intact sheer rim over storm city, central dark tower and broad warm golden doorway. Photoreal 1980s 35mm anamorphic action-fantasy, practical rain, steel-blue lightning, tungsten gold, grain, halation, slight gate weave. [Cinematography] Dynamic tight coverage: boots, hands on poleaxe shaft, gauntlet grip, blade near face, visor glow, wet eye, torn sleeve and impacts; wides only for readable rolls, throws and edge danger. Real mass, no floaty physics. [Audio] No music or dialogue; rain, wind, armor, boots, poleaxe, impacts and breath. [Continuity & Exclusions] Exactly two living figures total in every frame, exactly one Runner plus exactly one Sentinel. No clones, duplicates, twins, crowd, background fighters, reflections, silhouettes, extra limbs, extra weapons or identity swaps. Runner never gains a weapon; Sentinel alone owns the poleaxe.